Replace occurrences of "Fallout 4 Together" with "Commonwealth Online" across docs and testing guidance. Add Interface assets and tooling: MainMenu/Pipboy SWFs, translation/fonts, exported scripts (Interface/exported/scripts/MainMenu.as) and a PATCH_MainMenu_Multiplayer.md describing how to add a Multiplayer menu entry that calls root.f4se.plugins.commonwealthOnline.openManager(). Also add build/run batch scripts and apply assorted updates to README, plugin, server and protocol documentation/source to align with the rename and UI changes.
34 lines
610 B
Markdown
34 lines
610 B
Markdown
# Protocol
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This folder documents the planned network protocol for Commonwealth Online.
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The first protocol should be simple and focused on player transform sync.
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## First Packet Types
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- Welcome packet
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- Transform packet
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- Disconnect packet
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## Future Packet Types
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- Animation state packet
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- Fire weapon packet
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- Health packet
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- Chat packet
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- Cell change packet
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## Design Goals
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The protocol should be:
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- Simple
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- Easy to debug
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- Versioned
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- Safe to extend
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- Clear enough to test outside Fallout 4
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## Early Testing
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The protocol should be testable using fake clients before being connected to Fallout 4.
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