# Protocol This folder documents the planned network protocol for Commonwealth Online. The first protocol should be simple and focused on player transform sync. ## First Packet Types - Welcome packet - Transform packet - Disconnect packet ## Future Packet Types - Animation state packet - Fire weapon packet - Health packet - Chat packet - Cell change packet ## Design Goals The protocol should be: - Simple - Easy to debug - Versioned - Safe to extend - Clear enough to test outside Fallout 4 ## Early Testing The protocol should be testable using fake clients before being connected to Fallout 4.