Replace occurrences of "Fallout 4 Together" with "Commonwealth Online" across docs and testing guidance. Add Interface assets and tooling: MainMenu/Pipboy SWFs, translation/fonts, exported scripts (Interface/exported/scripts/MainMenu.as) and a PATCH_MainMenu_Multiplayer.md describing how to add a Multiplayer menu entry that calls root.f4se.plugins.commonwealthOnline.openManager(). Also add build/run batch scripts and apply assorted updates to README, plugin, server and protocol documentation/source to align with the rename and UI changes.
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Protocol
This folder documents the planned network protocol for Commonwealth Online.
The first protocol should be simple and focused on player transform sync.
First Packet Types
- Welcome packet
- Transform packet
- Disconnect packet
Future Packet Types
- Animation state packet
- Fire weapon packet
- Health packet
- Chat packet
- Cell change packet
Design Goals
The protocol should be:
- Simple
- Easy to debug
- Versioned
- Safe to extend
- Clear enough to test outside Fallout 4
Early Testing
The protocol should be testable using fake clients before being connected to Fallout 4.