Files
NebulaBrowser/README-STEAM.md
T
andrew ddf5bf49be Improve Steam Deck controller support and documentation
Adds environment variable setup and early gamepad initialization to main.js and preload.js to ensure native controller support on Steam Deck and SteamOS. Updates README-STEAM.md and BIG_PICTURE_MODE.md with detailed instructions for disabling Steam Input emulation and troubleshooting. Introduces start-steamdeck.sh launcher script to automate environment configuration for Steam Deck users.
2025-12-30 21:47:40 +13:00

203 lines
7.0 KiB
Markdown

Converting extracted AppImage (`squashfs-root`) into a distributable AppDir for Steam
If your environment lacks `rsync`, use `cp -a` to copy the extracted AppImage into a clean AppDir and prepare it for upload to Steam.
1) Copy the extracted AppImage to an AppDir folder
```bash
cp -a squashfs-root/ nebula-appdir
```
2) Unpack `app.asar` to edit or include app sources (optional; requires `npx asar`)
```bash
cd nebula-appdir/resources
npx asar extract app.asar app
# keep a backup if you want
mv app app.orig && rm app.asar
cd ../../
```
3) Add/verify launcher (we added `nebula-appdir/Nebula`):
```bash
chmod +x nebula-appdir/Nebula
```
Run locally:
```bash
cd nebula-appdir
./Nebula
```
4) Ensure binary & permissions are correct
```bash
chmod +x nebula-appdir/nebula
```
5) Package or upload to Steam
- Create a tarball to upload as game files, or upload the AppDir contents as the depot.
```bash
tar -czf nebula-appdir.tar.gz -C nebula-appdir .
```
- In Steamworks, set the launch command to `./Nebula` (or `./nebula`).
Notes
- `--no-sandbox` reduces Chromium sandboxing; prefer fixing `chrome-sandbox` and enabling sandboxing when possible.
- Using the AppDir avoids AppImage/FUSE dependency on target systems.
- Test on a clean SteamOS/Deck image before publishing.
Big Picture auto-start (SteamOS Gaming Mode)
- If Nebula is launched from SteamOS Gaming Mode, it will auto-start in Big Picture Mode.
- To force/disable via Steam Launch Options: `--big-picture` or `--no-big-picture`.
---
## Built-in Controller Support (Steam Deck / Game Mode)
Nebula has **native gamepad support** that signals to Steam that the application is consuming controller input. This prevents Steam from applying Desktop mouse/keyboard emulation when running in Game Mode.
### How It Works
Steam Deck only stops applying Desktop mouse emulation when:
1. The application actively reads controller/gamepad input, OR
2. Steam Input is enabled (which requires explicit configuration)
If an app does not read controller input at all, Steam assumes the user needs mouse emulation.
Nebula solves this by:
1. **Preload Gamepad Handler**: The preload script (`preload.js`) continuously polls `navigator.getGamepads()` from the moment any window loads. This signals to Steam that the app is consuming gamepad events and should not apply mouse emulation.
2. **Big Picture Mode**: Full controller-friendly UI with:
- D-pad / Left stick: Navigate menus
- A button: Select/activate
- B button: Back
- X button: Backspace (in keyboard)
- Y button: Space / Open search
- LB/RB: Navigate webview history
- Right stick: Virtual cursor (in browse mode)
- Triggers: Left/right click (in browse mode)
- Start: Toggle settings/sidebar
- Select: Toggle fullscreen webview
### Gamepad API (for Developers)
The gamepad handler exposes an API via `window.gamepadAPI`:
```javascript
// Check if gamepad handler is initialized
if (gamepadAPI.isAvailable()) {
console.log('Gamepad handler is running');
}
// Check if a gamepad is connected
if (gamepadAPI.isConnected()) {
console.log('Gamepad connected!');
}
// Get list of connected gamepads
const gamepads = gamepadAPI.getConnected();
// Returns: [{ id, index, mapping, buttons, axes }, ...]
console.log(gamepads);
// Get active gamepad's current state (buttons and axes)
const active = gamepadAPI.getActive();
if (active) {
console.log('Active gamepad:', active.id);
console.log('Buttons:', active.buttons);
console.log('Axes:', active.axes);
}
// Get handler state for debugging
const state = gamepadAPI.getState();
console.log('Handler state:', state);
// Returns: { initialized, connectedCount, activeGamepadIndex, isPolling }
// Listen for gamepad events (via CustomEvent on window)
window.addEventListener('nebula-gamepad-button', (e) => {
const { button, pressed, value } = e.detail;
console.log(`Button ${button}: ${pressed ? 'pressed' : 'released'}`);
});
window.addEventListener('nebula-gamepad-connect', (e) => {
console.log('Gamepad connected:', e.detail.id);
});
window.addEventListener('nebula-gamepad-disconnect', (e) => {
console.log('Gamepad disconnected:', e.detail.id);
});
window.addEventListener('nebula-gamepad-axis', (e) => {
const { axis, value } = e.detail;
console.log(`Axis ${axis}: ${value}`);
});
// Enable debug logging
gamepadAPI.setDebug(true);
```
### Troubleshooting
If Steam is still applying mouse emulation:
1. **Configure Steam Input per-game** (most reliable fix):
- In Steam, right-click Nebula → Properties → Controller
- Set **"Override for Nebula"** to **"Disable Steam Input"**
- This completely disables Steam's input emulation for this app
2. **Verify gamepad polling is active**: Open DevTools (F12) and run `gamepadAPI.getState()` - check that `isPolling` is `true`
3. **Check gamepad connection**: Run `gamepadAPI.getConnected()` to see detected gamepads
4. **Press a button first**: On Linux, the `gamepadconnected` event may not fire until the first button press
5. **Enable debug mode**: Run `gamepadAPI.setDebug(true)` to see detailed logs
6. **Restart the app**: Close Nebula completely and relaunch from Steam
### Steam Launch Options
Add these to your Steam launch options (Right-click game → Properties → Launch Options):
```bash
# Disable Steam Input completely (recommended for native controller support)
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=0 %command%
# Force native gamepad without Steam's emulation layer
STEAM_INPUT_ENABLE_VIRTUAL_GAMEPAD=0 %command%
# Combined - full native controller mode with Big Picture UI
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=0 STEAM_INPUT_ENABLE_VIRTUAL_GAMEPAD=0 %command% --big-picture
# If you need to debug controller issues
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=0 %command% --big-picture 2>&1 | tee ~/nebula-debug.log
```
### Steam Deck Recommended Setup
For the best experience on Steam Deck:
1. **Add Nebula as a Non-Steam Game** (if not using Steamworks version)
2. **Controller Settings**:
- Right-click Nebula → Properties → Controller
- Set to **"Disable Steam Input"**
3. **Launch Options**:
```
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=0 STEAM_INPUT_ENABLE_VIRTUAL_GAMEPAD=0 %command% --big-picture
```
4. **Shortcuts** (optional):
- Configure gamepad shortcuts in Steam for Steam button actions (screenshots, etc.)
### Why This Is Needed
Steam Deck / SteamOS Game Mode applies "Desktop Configuration" mouse/keyboard emulation to apps that don't appear to handle controller input. Even though Nebula polls `navigator.getGamepads()` continuously, Steam's input layer initializes before the app can signal its intent.
The solution is two-fold:
1. **Environment variables** (`SDL_GAMECONTROLLER_*`) signal to Steam's SDL-based input layer early
2. **Steam Input settings** ("Disable Steam Input") bypasses the emulation entirely
### Force Big Picture Mode
```bash
# Via command line
./Nebula --big-picture
# Via environment
NEBULA_BIG_PICTURE=1 ./Nebula
# Disable Big Picture Mode
./Nebula --no-big-picture
NEBULA_NO_BIG_PICTURE=1 ./Nebula
```