Files
NebulaBrowser/gpu-config.js
T
andrew 80622e63fb Refactor GPU config: move critical Linux flags to main.js
Critical Linux and SteamOS GPU flags are now set immediately after loading Electron in main.js, before app.ready, to ensure proper rendering and compatibility. The GPUConfig class now only applies additional, non-critical settings. Improved SteamOS detection logic and added more detailed logging for GPU environment detection.
2025-12-28 11:47:57 +13:00

182 lines
6.4 KiB
JavaScript

// gpu-config.js - Comprehensive GPU configuration manager
const { app } = require('electron');
class GPUConfig {
constructor() {
this.isGPUSupported = false;
this.fallbackApplied = false;
this.isSteamOS = false;
this.isLinux = process.platform === 'linux';
}
// Detect if running on SteamOS/Steam Deck
detectSteamOS() {
if (!this.isLinux) return false;
try {
const fs = require('fs');
// Check for SteamOS identifiers
if (fs.existsSync('/etc/steamos-release')) return true;
if (fs.existsSync('/usr/share/steamos/steamos.conf')) return true;
// Check os-release for SteamOS
if (fs.existsSync('/etc/os-release')) {
const osRelease = fs.readFileSync('/etc/os-release', 'utf8');
if (osRelease.includes('SteamOS') || osRelease.includes('steamos')) return true;
}
// Check if running under Gamescope (Steam Deck's compositor)
if (process.env.GAMESCOPE_WAYLAND_DISPLAY || process.env.SteamDeck) return true;
// Check for Steam runtime environment
if (process.env.STEAM_RUNTIME || process.env.SteamAppId) return true;
} catch (err) {
console.log('SteamOS detection error:', err.message);
}
return false;
}
// Apply GPU configuration based on system capabilities
configure() {
console.log('[GPUConfig] Additional GPU configuration...');
// Try to detect if we're on a system that supports GPU acceleration
const platform = process.platform;
const arch = process.arch;
this.isSteamOS = this.detectSteamOS();
console.log(`[GPUConfig] Platform: ${platform}, Architecture: ${arch}, SteamOS: ${this.isSteamOS}`);
// NOTE: Primary Linux/SteamOS GPU flags are now applied in main.js
// immediately after loading Electron, before app.ready
// This configure() method now only applies additional non-critical settings
// Start with conservative settings that usually work
this.applyConservativeSettings();
// Try to enable GPU features progressively (skip on SteamOS - already handled)
if (!this.isSteamOS) {
this.tryEnableGPU();
}
}
// Linux-specific settings for proper rendering
// NOTE: Critical flags are now in main.js - this is for additional settings only
applyLinuxSettings() {
// Most Linux settings are now applied earlier in main.js
// This method is kept for any additional non-critical settings
console.log('[GPUConfig] Additional Linux settings (if any)...');
}
applyConservativeSettings() {
// Essential switches that usually don't cause issues
// Note: no-sandbox and disable-gpu-sandbox are already set in main.js for Linux
if (process.platform !== 'linux') {
app.commandLine.appendSwitch('no-sandbox');
app.commandLine.appendSwitch('disable-gpu-sandbox');
}
app.commandLine.appendSwitch('disable-dev-shm-usage');
// Performance improvements that don't rely on GPU
app.commandLine.appendSwitch('disable-background-timer-throttling');
app.commandLine.appendSwitch('disable-renderer-backgrounding');
app.commandLine.appendSwitch('disable-backgrounding-occluded-windows');
app.commandLine.appendSwitch('enable-quic');
app.commandLine.appendSwitch('max_old_space_size', '4096');
}
tryEnableGPU() {
try {
// Skip aggressive GPU features on SteamOS - they conflict with Gamescope
if (this.isSteamOS) {
console.log('[GPUConfig] SteamOS detected - skipping aggressive GPU acceleration');
return;
}
// GPU acceleration switches
app.commandLine.appendSwitch('ignore-gpu-blacklist');
app.commandLine.appendSwitch('ignore-gpu-blocklist');
app.commandLine.appendSwitch('enable-gpu-rasterization');
app.commandLine.appendSwitch('enable-zero-copy');
// Video acceleration (usually safer than full GPU)
app.commandLine.appendSwitch('enable-accelerated-video-decode');
app.commandLine.appendSwitch('enable-accelerated-mjpeg-decode');
// Conservative feature enabling - skip on Linux to avoid conflicts
if (!this.isLinux) {
app.commandLine.appendSwitch('enable-features', 'VaapiVideoDecoder');
}
console.log('GPU acceleration switches applied');
} catch (err) {
console.error('Error applying GPU switches:', err);
this.applyFallback();
}
}
applyFallback() {
console.log('Applying GPU fallback configuration...');
// Force software rendering if GPU fails
app.commandLine.appendSwitch('disable-gpu');
app.commandLine.appendSwitch('disable-gpu-compositing');
app.commandLine.appendSwitch('disable-software-rasterizer');
this.fallbackApplied = true;
this.isGPUSupported = false;
}
// Check if GPU is working after app starts
async checkGPUStatus() {
try {
const gpuInfo = app.getGPUFeatureStatus();
// Check if any critical GPU features are enabled
const enabledFeatures = Object.entries(gpuInfo)
.filter(([key, value]) => !value.includes('disabled'))
.map(([key]) => key);
this.isGPUSupported = enabledFeatures.length > 2; // At least some features working
console.log('GPU Status Check:');
console.log('- Enabled features:', enabledFeatures);
console.log('- GPU supported:', this.isGPUSupported);
return {
isSupported: this.isGPUSupported,
enabledFeatures,
fullStatus: gpuInfo
};
} catch (err) {
console.error('GPU status check failed:', err);
return { isSupported: false, error: err.message };
}
}
getRecommendations() {
const recommendations = [];
if (!this.isGPUSupported) {
recommendations.push('GPU acceleration is not available on this system');
recommendations.push('The browser will use software rendering (slower but stable)');
recommendations.push('Consider updating your graphics drivers');
recommendations.push('Check if your system supports hardware acceleration');
} else {
recommendations.push('GPU acceleration is working');
recommendations.push('Browser should have good performance');
}
if (this.fallbackApplied) {
recommendations.push('Fallback mode is active due to GPU issues');
recommendations.push('Performance may be reduced but stability improved');
}
return recommendations;
}
}
module.exports = GPUConfig;