3.4 KiB
Linux / SteamOS Build Upload Guide (SteamCMD)
This guide explains how to upload the Linux / SteamOS build of Nebula Browser to Steam using SteamCMD. It is tailored to the current project layout on Steam Deck / Linux.
App & Depot IDs
- App ID: 4290110
- Windows Depot: 4290111
- Linux / SteamOS Depot: 4290112
This guide covers Linux only (4290112).
Current Folder Layout
Home directory layout expected by this guide:
/home/deck/
├── steamcmd/
│ └── steamcmd.sh
└── steam_build/
├── Nebula_SteamOS/
│ ├── nebula-browser
│ └── ...other runtime files...
├── output/
└── app_4290110.vdf
Step 1: Verify Executable Permissions
The main Linux binary must be executable.
cd ~/steam_build/Nebula_SteamOS
ls -la
Identify the main binary (for example nebula-browser) and run:
chmod +x nebula-browser
Optional quick test:
./nebula-browser
Step 2: App Build VDF Configuration
Ensure app_4290110.vdf exists at:
/home/deck/steam_build/app_4290110.vdf
Its contents should be exactly:
"AppBuild"
{
"AppID" "4290110"
"Desc" "Nebula SteamOS build"
"BuildOutput" "output/"
"ContentRoot" "."
"Preview" "0"
"Depots"
{
"4290112"
{
"FileMapping"
{
"LocalPath" "Nebula_SteamOS/*"
"DepotPath" "."
"recursive" "1"
}
}
}
}
Notes:
ContentRoot "."maps to/home/deck/steam_buildNebula_SteamOS/*uploads everything inside that folder- Depot 4290112 is the Linux / SteamOS depot
Step 3: Launch SteamCMD
cd ~/steamcmd
./steamcmd.sh
You should now see:
Steam>
Step 4: Log In
Inside SteamCMD:
login YOUR_STEAM_USERNAME
If Steam Guard is enabled, enter the code when prompted.
Step 5: Upload the Linux Build
Inside SteamCMD, run with full path (no ~):
run_app_build /home/deck/steam_build/app_4290110.vdf
Expected behavior:
- Content scan starts
- Files upload to depot 4290112
- A BuildID is printed on success
Step 6: Exit SteamCMD
quit
Step 7: Assign Build to a Branch (Required)
After upload completes:
- Open Steamworks
- Go to Nebula Browser → Builds
- Find the new Build ID
- Assign it to a branch (
internal,beta, ordefault)
If this step is skipped, Steam Deck installs 0 bytes even though upload succeeded.
Common Issues
App build file does not exist
- SteamCMD does not expand
~ - Always use
/home/deck/...absolute paths
0 bytes uploaded
LocalPathis wrong- Build not assigned to a branch
- Executable missing or filtered out
Build installs but does not launch
- Binary not executable
- Missing runtime libraries
- Incorrect launch configuration in Steamworks
Logs
If something fails, check:
tail -n 200 /home/deck/.local/share/Steam/logs/stderr.txt
tail -n 200 /home/deck/.local/share/Steam/logs/bootstrap_log.txt
Notes for Steam Deck
- Test in Desktop Mode first
- Then test in Gaming Mode
- Steam Input and sandboxing differ between modes
- Avoid absolute paths inside the app
Status
This process uploads Linux / SteamOS depot 4290112 only. Windows builds should be uploaded separately using depot 4290111.