51d35c935bedb26bf794fdfbcb92111fba8fc588
Extend the end-to-end harness (issue #15), harness-only — no server change: Combat validation - replayed/out-of-order combat sequence rejected and not routed - combat hit at a disconnected target rejected - out-of-interest combat hit rejected and not delivered NPC authority handoff - disconnect deterministically hands off to a new owner with a newer epoch - cell transition hands off scope authority and the previous owner can no longer submit npcState for the reassigned scope 21/21 pass on real sockets, deterministic across repeated runs.
Commonwealth Online — Server & Host
The dedicated server and its host GUI for Commonwealth Online (Fallout 4 multiplayer). Everything now builds on one .NET 8 toolchain.
Components
server/— the dedicated relay server (CommonwealthOnline.Server, a .NET 8 console app). Run it withserver/start.sh/server/start.bat, orCommonwealthOnline.Server serve.host/— the Avalonia cross-platform host GUI: start/stop the server, edit config, watch the log, and manage players (kick/ban). Replaces the former Qt/C++ host.
Quick start — server
cd server
./start.sh # Linux / macOS
start.bat # Windows
Needs the .NET 8 runtime (or the SDK for a source checkout). Allow TCP 7777
(and optionally UDP 7778 for LAN discovery) through the firewall. 0.0.0.0
is a bind address, not the address players join.
Quick start — host GUI
dotnet run --project host/CommonwealthOnline.Host.csproj
Build
dotnet build server/CommonwealthOnline.Server.csproj -c Release
dotnet build host/CommonwealthOnline.Host.csproj -c Release
The Qt/C++ host and its CMake build were retired in favour of the Avalonia host.
SETUP.md/DEVELOPMENT.md/DEPLOYMENT.mdare from the Qt era and are pending a refresh.
Releases
2
Server 1.0.1 Release
Latest
Languages
Python
72.3%
C++
17.5%
Batchfile
5.5%
Shell
3.5%
CMake
1.2%