Replace occurrences of "Fallout 4 Together" with "Commonwealth Online" across docs and testing guidance. Add Interface assets and tooling: MainMenu/Pipboy SWFs, translation/fonts, exported scripts (Interface/exported/scripts/MainMenu.as) and a PATCH_MainMenu_Multiplayer.md describing how to add a Multiplayer menu entry that calls root.f4se.plugins.commonwealthOnline.openManager(). Also add build/run batch scripts and apply assorted updates to README, plugin, server and protocol documentation/source to align with the rename and UI changes.
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Existing Projects Research
This file is for notes on existing Bethesda multiplayer projects and experiments.
Research Targets
- Skyrim Together
- NV:MP
- VaultMP
- F4MP attempts
- Other Fallout 4 multiplayer experiments
Research Questions
- How did they handle remote player actors?
- How did they handle cell changes?
- How did they handle quest state?
- What systems were impossible or unstable?
- What parts are useful references for Commonwealth Online?
Notes
Add findings here as research develops.