Files
Commonwealth-Online-Public/server/README.md
T
andrew b24ce17751 Add local networking and test server
Introduce a localhost-only networking milestone and a tiny Python test server to verify packet flow from the plugin to an external process. Added F4T::Networking API (include and src) which uses non-blocking Winsock to connect to 127.0.0.1:7777, send JSON newline-separated transform packets, and handle reconnect/backoff and disconnects safely. Plugin changes: call ConnectToLocalServer() at load, register DisconnectFromLocalServer on exit, and send transform packets from main.cpp when logging player movement. Build: xmake updated to include new headers and link ws2_32. Server: server/server.py implements a simple multi-client TCP server that prints parsed transform packets; server/README.md and docs/dev-log.md updated to document the test setup and results. All networking failures are non-fatal so the game continues if the server isn't running.
2026-05-31 18:50:38 +12:00

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Server

This folder is for the external multiplayer test server.

The current server is a tiny local-only TCP test server. It listens on 127.0.0.1:7777, accepts one or more clients, reads newline-separated JSON packets, and prints received player transform packets.

Run

cd server
python server.py

Then launch Fallout 4 through F4SE and move the player. The plugin should keep logging player position changes to Fallout4Together.log, and this server should print matching transform packets.

If the server is not running, the plugin should log a warning and Fallout 4 should continue launching normally.

First Server Goals

  • Start local server
  • Accept client connections
  • Receive transform packets
  • Handle disconnects

Not Planned Yet

  • Remote actor spawning
  • Gameplay synchronization
  • Authentication
  • Public matchmaking
  • Anti-cheat
  • Persistence
  • Quest state
  • Settlement state
  • Large-scale world simulation