Files
Andrew Zambazos 5bbcccee2c Add Ultralight SDK submodule and update scripts
Add Ultralight SDK as a git submodule (ThirdParty/Ultralight-SDK, Windows branch) and update build/deploy tooling and docs to use the vendored SDK by default. Updated .gitmodules and added the submodule pointer; build-prismaui.bat and deploy-all.bat now default UL_SDK to the submodule path and build-prismaui.bat checks the submodule is initialized. The PowerShell linker script (scripts/setup-ultralight-link.ps1) now falls back to ThirdParty/Ultralight-SDK when no SdkPath is provided. Documentation and developer log updated (docs/setup.md, plugin/setup.md, docs/dev-log.md) to document submodule initialization and usage; ULTRALIGHT_SDK_PATH can still override the default. Run 'git submodule update --init --recursive' on clones to initialize the SDK.
2026-06-11 14:16:41 +12:00

14 lines
576 B
Plaintext

[submodule "ThirdParty/GameNetworkingSockets-src"]
path = ThirdParty/GameNetworkingSockets-src
url = https://github.com/ValveSoftware/GameNetworkingSockets.git
[submodule "ThirdParty/xbyak"]
path = ThirdParty/xbyak
url = https://github.com/herumi/xbyak.git
[submodule "ThirdParty/framework-F4-Conversion"]
path = ThirdParty/framework-F4-Conversion
url = https://github.com/NomadsReach/framework-F4-Conversion.git
[submodule "ThirdParty/Ultralight-SDK"]
path = ThirdParty/Ultralight-SDK
url = https://git.zambazosmedia.group/andrew/Ultralight-SDK.git
branch = Windows