7 Commits
Author SHA1 Message Date
Andrew Zambazos 80b0d72b2d Add DoubleSidedBench asset files
Add DoubleSidedBench assets to creation-kit/assets/DoubleSidedBench: the FBX model (CO_DoubleSidedBench2.fbx) and associated .spp file are added as Git LFS pointers, along with the Blender source file (DoubleSidedBench.blend) and its autosave/backup (DoubleSidedBench.blend1). These files provide the new double-sided bench model and source for the creation kit.
2026-06-12 03:56:00 +12:00
Andrew Zambazos a4a8845ec6 Add DoubleSidedBench model, references, textures
Add a new DoubleSidedBench asset to creation-kit/assets. Includes model files (CO_DoubleSidedBench.fbx, CO_DoubleSidedBench.mb, CO_DoubleSidedBench.spp), three reference images (concept, top plan, isometric technical), and two textures (VaultLeather diffuse and VaultLeather normal). These provide the mesh, scene/project files, visual references, and material maps for the Vault bench prop.
2026-06-11 23:18:01 +12:00
Andrew Zambazos 1ffad68250 Add Workshop wide door assets and update ESP
Add Ronin's Vault Workshop wide door assets: material files (BGSM, alpha), glass shader (BGEM), NIF mesh, and diffuse/normal/specular DDS textures for RVP_VltWorkshopWideDoor01. Update CommonwealthOnline_Vault109.esp to include/integrate the new door assets.
2026-06-11 21:35:17 +12:00
Andrew Zambazos 467f64fd4f Update CommonwealthOnline_Vault109.esp 2026-06-11 20:32:07 +12:00
Andrew Zambazos 11cfbced13 Update CommonwealthOnline_Vault109.esp 2026-06-11 15:23:35 +12:00
Andrew Zambazos f557835b19 Add Fallout 4 path resolver and update deploys
Introduce resolve-fallout4-path.bat to centralize locating the Fallout 4 installation. deploy-all.bat and deploy-ui.bat now call the resolver (accept an optional path arg or prompt interactively), and the chosen path is saved to a local .fallout4-path file (added to .gitignore). Updated docs (docs/dev-log.md, plugin/setup.md) to reflect the new behavior and usage examples. The resolver normalizes game or Data paths, probes common Steam locations, prompts the user when needed, and exports F4_DIR and DATA_DIR for callers.
2026-06-11 14:35:50 +12:00
Andrew Zambazos 5bbcccee2c Add Ultralight SDK submodule and update scripts
Add Ultralight SDK as a git submodule (ThirdParty/Ultralight-SDK, Windows branch) and update build/deploy tooling and docs to use the vendored SDK by default. Updated .gitmodules and added the submodule pointer; build-prismaui.bat and deploy-all.bat now default UL_SDK to the submodule path and build-prismaui.bat checks the submodule is initialized. The PowerShell linker script (scripts/setup-ultralight-link.ps1) now falls back to ThirdParty/Ultralight-SDK when no SdkPath is provided. Documentation and developer log updated (docs/setup.md, plugin/setup.md, docs/dev-log.md) to document submodule initialization and usage; ULTRALIGHT_SDK_PATH can still override the default. Run 'git submodule update --init --recursive' on clones to initialize the SDK.
2026-06-11 14:16:41 +12:00