Files
NebulaBrowser/CMakeLists.txt
T
Andrew Zambazos ce92b3841f Add default browser & external-open support
Introduce default-browser integration and external open handling across platforms. Added platform/default_browser.h with a Windows implementation (registry registration + settings UI invocation) and mac/linux stubs. Exposed new commands from the renderer (check-default-browser / set-default-browser) and implemented request/response plumbing in NebulaController (SendDefaultBrowserResult) and BrowserClient. Added UI controls and JS helpers in settings and setup pages to check and prompt the user to make Nebula the default browser.

Also added single-instance launch target handling: command-line URL normalization, passing/consolidating the launch target, forwarding it to an existing window on Windows via WM_COPYDATA, and exposing OnExternalOpenRequested on the window/controller. Implemented delayed navigation (CefTask) to safely load pending initial URLs after CEF initialization. Updated CMakeLists and platform startup signatures to include and accept the new files/parameters.
2026-05-20 21:05:59 +12:00

259 lines
9.0 KiB
CMake

cmake_minimum_required(VERSION 3.21)
# Enable OBJCXX early on macOS for Cocoa integration
if(APPLE)
project(NebulaBrowser LANGUAGES CXX OBJCXX)
else()
project(NebulaBrowser LANGUAGES CXX)
endif()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# ------------------------------------------------------------
# CEF location
# ------------------------------------------------------------
set(CEF_ROOT "${CMAKE_SOURCE_DIR}/thirdparty/cef" CACHE PATH "Path to the CEF binary distribution")
if(NOT EXISTS "${CEF_ROOT}/cmake/FindCEF.cmake")
message(FATAL_ERROR
"CEF was not found.\n"
"Expected CEF here:\n"
" ${CEF_ROOT}\n\n"
"Unpack the CEF binary distribution for your OS into thirdparty/cef."
)
endif()
list(APPEND CMAKE_MODULE_PATH "${CEF_ROOT}/cmake")
find_package(CEF REQUIRED)
add_subdirectory(
"${CEF_LIBCEF_DLL_WRAPPER_PATH}"
"${CMAKE_BINARY_DIR}/libcef_dll_wrapper"
)
SET_CEF_TARGET_OUT_DIR()
# ------------------------------------------------------------
# Sources
# ------------------------------------------------------------
set(NEBULA_COMMON_SOURCES
src/app/first_run_state.cpp
src/app/nebula_controller.cpp
src/app/run.cpp
src/browser/session_state.cpp
src/browser/tab.cpp
src/browser/tab_manager.cpp
src/browser/url_utils.cpp
src/cef/browser_client.cpp
src/cef/nebula_app.cpp
src/ui/paths.cpp
)
if(OS_WINDOWS)
set(NEBULA_PLATFORM_SOURCES
src/platform/win/default_browser_win.cpp
src/platform/win/paths_win.cpp
src/platform/win/startup_win.cpp
src/platform/win/browser_host_win.cpp
src/platform/win/nebula_window_win.cpp
)
elseif(OS_MACOSX)
set(NEBULA_PLATFORM_SOURCES
src/platform/mac/default_browser_mac.mm
src/platform/mac/paths_mac.cpp
src/platform/mac/startup_mac.mm
src/platform/mac/browser_host_mac.mm
src/platform/mac/nebula_window_mac.mm
)
set_source_files_properties(
src/platform/mac/startup_mac.mm
src/platform/mac/browser_host_mac.mm
src/platform/mac/nebula_window_mac.mm
PROPERTIES
COMPILE_FLAGS "-fobjc-arc"
)
elseif(OS_LINUX)
set(NEBULA_PLATFORM_SOURCES
src/platform/linux/default_browser_linux.cpp
src/platform/linux/paths_linux.cpp
src/platform/linux/startup_linux.cpp
src/platform/linux/browser_host_linux.cpp
src/platform/linux/nebula_window_linux.cpp
)
else()
message(FATAL_ERROR "Unsupported platform.")
endif()
# On macOS, CEF is a framework linked via CEF_STANDARD_LIBS.
# On Windows/Linux, we create a logical target for libcef.
if(NOT OS_MACOSX)
ADD_LOGICAL_TARGET("libcef_lib" "${CEF_LIB_RELEASE}" "${CEF_LIB_DEBUG}")
endif()
if(OS_LINUX)
FIND_LINUX_LIBRARIES("X11")
endif()
function(add_nebula_app_target nebula_target entry_source)
if(OS_WINDOWS)
add_executable(${nebula_target} WIN32
${entry_source}
${NEBULA_COMMON_SOURCES}
${NEBULA_PLATFORM_SOURCES}
)
elseif(OS_MACOSX)
add_executable(${nebula_target} MACOSX_BUNDLE
${entry_source}
${NEBULA_COMMON_SOURCES}
${NEBULA_PLATFORM_SOURCES}
)
elseif(OS_LINUX)
add_executable(${nebula_target}
${entry_source}
${NEBULA_COMMON_SOURCES}
${NEBULA_PLATFORM_SOURCES}
)
endif()
SET_EXECUTABLE_TARGET_PROPERTIES(${nebula_target})
add_dependencies(${nebula_target} libcef_dll_wrapper)
target_include_directories(${nebula_target} PRIVATE
"${CMAKE_SOURCE_DIR}/src"
"${CEF_ROOT}"
"${CEF_ROOT}/include"
)
if(OS_MACOSX)
# On macOS, CEF is a framework; don't link libcef_lib
target_link_libraries(${nebula_target} PRIVATE
libcef_dll_wrapper
${CEF_STANDARD_LIBS}
)
else()
target_link_libraries(${nebula_target} PRIVATE
libcef_lib
libcef_dll_wrapper
${CEF_STANDARD_LIBS}
)
endif()
if(MSVC)
set_property(TARGET ${nebula_target} PROPERTY
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
)
endif()
# ------------------------------------------------------------
# Platform-specific CEF runtime deployment
# ------------------------------------------------------------
if(OS_WINDOWS)
target_link_libraries(${nebula_target} PRIVATE dwmapi)
target_compile_definitions(${nebula_target} PRIVATE
NOMINMAX
WIN32_LEAN_AND_MEAN
)
COPY_FILES("${nebula_target}" "${CEF_BINARY_FILES}" "${CEF_BINARY_DIR_RELEASE}" "${CEF_TARGET_OUT_DIR}")
COPY_FILES("${nebula_target}" "${CEF_RESOURCE_FILES}" "${CEF_RESOURCE_DIR}" "${CEF_TARGET_OUT_DIR}")
elseif(OS_LINUX)
COPY_FILES("${nebula_target}" "${CEF_BINARY_FILES}" "${CEF_BINARY_DIR_RELEASE}" "${CEF_TARGET_OUT_DIR}")
COPY_FILES("${nebula_target}" "${CEF_RESOURCE_FILES}" "${CEF_RESOURCE_DIR}" "${CEF_TARGET_OUT_DIR}")
elseif(OS_MACOSX)
target_link_libraries(${nebula_target} PRIVATE
"-framework Cocoa"
"-framework ApplicationServices"
)
set(NEBULA_APP "${CEF_TARGET_OUT_DIR}/${nebula_target}.app")
set(NEBULA_HELPER_TARGET "${nebula_target}_Helper")
set(NEBULA_HELPER_OUTPUT_NAME "${nebula_target} Helper")
string(TOLOWER "${nebula_target}" NEBULA_HELPER_BUNDLE_NAME)
COPY_MAC_FRAMEWORK(
"${nebula_target}"
"${CEF_BINARY_DIR_RELEASE}"
"${NEBULA_APP}"
)
COPY_FILES(
"${nebula_target}"
"${CEF_BINARY_FILES}"
"${CEF_BINARY_DIR_RELEASE}"
"${NEBULA_APP}/Contents/Frameworks"
)
COPY_FILES(
"${nebula_target}"
"${CEF_RESOURCE_FILES}"
"${CEF_RESOURCE_DIR}"
"${NEBULA_APP}/Contents/Resources"
)
foreach(_suffix_list ${CEF_HELPER_APP_SUFFIXES})
string(REPLACE ":" ";" _suffix_list ${_suffix_list})
list(GET _suffix_list 0 _name_suffix)
list(GET _suffix_list 1 _target_suffix)
list(GET _suffix_list 2 _plist_suffix)
set(_helper_target "${NEBULA_HELPER_TARGET}${_target_suffix}")
set(_helper_output_name "${NEBULA_HELPER_OUTPUT_NAME}${_name_suffix}")
set(_helper_info_plist "${CMAKE_CURRENT_BINARY_DIR}/${_helper_target}-Info.plist")
file(READ "${CMAKE_SOURCE_DIR}/cmake/mac-helper-Info.plist.in" _plist_contents)
string(REPLACE "\${EXECUTABLE_NAME}" "${_helper_output_name}" _plist_contents "${_plist_contents}")
string(REPLACE "\${PRODUCT_NAME}" "${_helper_output_name}" _plist_contents "${_plist_contents}")
string(REPLACE "\${HELPER_BUNDLE_NAME}" "${NEBULA_HELPER_BUNDLE_NAME}" _plist_contents "${_plist_contents}")
string(REPLACE "\${BUNDLE_ID_SUFFIX}" "${_plist_suffix}" _plist_contents "${_plist_contents}")
file(WRITE "${_helper_info_plist}" "${_plist_contents}")
add_executable(${_helper_target} MACOSX_BUNDLE
app/process_helper_mac.cc
src/cef/nebula_app.cpp
)
SET_EXECUTABLE_TARGET_PROPERTIES(${_helper_target})
add_dependencies(${_helper_target} libcef_dll_wrapper)
target_include_directories(${_helper_target} PRIVATE
"${CMAKE_SOURCE_DIR}/src"
"${CEF_ROOT}"
"${CEF_ROOT}/include"
)
target_link_libraries(${_helper_target} PRIVATE
libcef_dll_wrapper
${CEF_STANDARD_LIBS}
)
set_target_properties(${_helper_target} PROPERTIES
MACOSX_BUNDLE_INFO_PLIST "${_helper_info_plist}"
OUTPUT_NAME "${_helper_output_name}"
)
add_dependencies(${nebula_target} "${_helper_target}")
add_custom_command(TARGET ${nebula_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CEF_TARGET_OUT_DIR}/${_helper_output_name}.app"
"${NEBULA_APP}/Contents/Frameworks/${_helper_output_name}.app"
VERBATIM
)
endforeach()
endif()
# ------------------------------------------------------------
# Copy Nebula UI files after build
# ------------------------------------------------------------
add_custom_command(TARGET ${nebula_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_SOURCE_DIR}/ui"
"$<TARGET_FILE_DIR:${nebula_target}>/ui"
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_SOURCE_DIR}/assets"
"$<TARGET_FILE_DIR:${nebula_target}>/ui/assets"
COMMENT "Copying Nebula UI files and assets for ${nebula_target}..."
)
endfunction()
add_nebula_app_target(NebulaBrowser app/main.cpp)
add_nebula_app_target(NebulaBigPicture app/main_bigpicture.cpp)