Files
NebulaBrowser/gpu-config.js
T
andrew 27cb97ac00 Add SteamOS GPU fixes and launch script
Introduces SteamOS/Steam Deck detection and GPU configuration in gpu-config.js, adds a dedicated start-steamos.sh launch script, and updates package.json with new scripts for SteamOS and Linux GPU-safe launches. Also adds a comprehensive GPU troubleshooting guide in GPU-FIX-README.md to address rendering issues on various platforms.
2025-12-28 11:37:25 +13:00

212 lines
7.6 KiB
JavaScript

// gpu-config.js - Comprehensive GPU configuration manager
const { app } = require('electron');
class GPUConfig {
constructor() {
this.isGPUSupported = false;
this.fallbackApplied = false;
this.isSteamOS = false;
this.isLinux = process.platform === 'linux';
}
// Detect if running on SteamOS/Steam Deck
detectSteamOS() {
if (!this.isLinux) return false;
try {
const fs = require('fs');
// Check for SteamOS identifiers
if (fs.existsSync('/etc/steamos-release')) return true;
if (fs.existsSync('/usr/share/steamos/steamos.conf')) return true;
// Check os-release for SteamOS
if (fs.existsSync('/etc/os-release')) {
const osRelease = fs.readFileSync('/etc/os-release', 'utf8');
if (osRelease.includes('SteamOS') || osRelease.includes('steamos')) return true;
}
// Check if running under Gamescope (Steam Deck's compositor)
if (process.env.GAMESCOPE_WAYLAND_DISPLAY || process.env.SteamDeck) return true;
// Check for Steam runtime environment
if (process.env.STEAM_RUNTIME || process.env.SteamAppId) return true;
} catch (err) {
console.log('SteamOS detection error:', err.message);
}
return false;
}
// Apply GPU configuration based on system capabilities
configure() {
console.log('Configuring GPU settings...');
// Try to detect if we're on a system that supports GPU acceleration
const platform = process.platform;
const arch = process.arch;
this.isSteamOS = this.detectSteamOS();
console.log(`Platform: ${platform}, Architecture: ${arch}, SteamOS: ${this.isSteamOS}`);
// Apply Linux/SteamOS specific configuration FIRST (before app ready)
if (this.isLinux) {
this.applyLinuxSettings();
}
// Start with conservative settings that usually work
this.applyConservativeSettings();
// Try to enable GPU features progressively
this.tryEnableGPU();
}
// Linux-specific settings for proper rendering
applyLinuxSettings() {
console.log('Applying Linux-specific GPU settings...');
// Ozone platform selection - critical for rendering on Linux
// Check for Wayland vs X11 environment
const waylandDisplay = process.env.WAYLAND_DISPLAY;
const gamescope = process.env.GAMESCOPE_WAYLAND_DISPLAY;
const x11Display = process.env.DISPLAY;
if (this.isSteamOS || gamescope) {
// SteamOS/Gamescope: Force X11 backend for better compatibility
// Gamescope provides X11 compatibility layer that works better with Electron
console.log('SteamOS/Gamescope detected - using X11 Ozone backend');
app.commandLine.appendSwitch('ozone-platform', 'x11');
// Disable GPU compositing issues on Steam Deck AMD GPU
app.commandLine.appendSwitch('disable-gpu-compositing');
app.commandLine.appendSwitch('disable-gpu-vsync');
// Use software rendering for webviews if needed
app.commandLine.appendSwitch('disable-accelerated-2d-canvas');
// Fix for AMD GPU rendering issues
app.commandLine.appendSwitch('use-gl', 'desktop');
app.commandLine.appendSwitch('enable-features', 'UseOzonePlatform');
} else if (waylandDisplay && !x11Display) {
// Pure Wayland environment
console.log('Wayland detected - using Wayland Ozone backend');
app.commandLine.appendSwitch('ozone-platform', 'wayland');
app.commandLine.appendSwitch('enable-features', 'UseOzonePlatform,WaylandWindowDecorations');
} else if (x11Display) {
// X11 environment
console.log('X11 detected - using X11 Ozone backend');
app.commandLine.appendSwitch('ozone-platform', 'x11');
}
// Common Linux fixes
app.commandLine.appendSwitch('disable-features', 'VizDisplayCompositor');
app.commandLine.appendSwitch('enable-unsafe-swiftshader');
}
applyConservativeSettings() {
// Essential switches that usually don't cause issues
app.commandLine.appendSwitch('no-sandbox');
app.commandLine.appendSwitch('disable-dev-shm-usage');
app.commandLine.appendSwitch('disable-gpu-sandbox');
// Performance improvements that don't rely on GPU
app.commandLine.appendSwitch('disable-background-timer-throttling');
app.commandLine.appendSwitch('disable-renderer-backgrounding');
app.commandLine.appendSwitch('disable-backgrounding-occluded-windows');
app.commandLine.appendSwitch('enable-quic');
app.commandLine.appendSwitch('max_old_space_size', '4096');
}
tryEnableGPU() {
try {
// Skip aggressive GPU features on SteamOS - they conflict with Gamescope
if (this.isSteamOS) {
console.log('SteamOS detected - skipping aggressive GPU acceleration');
return;
}
// GPU acceleration switches
app.commandLine.appendSwitch('ignore-gpu-blacklist');
app.commandLine.appendSwitch('ignore-gpu-blocklist');
app.commandLine.appendSwitch('enable-gpu-rasterization');
app.commandLine.appendSwitch('enable-zero-copy');
// Video acceleration (usually safer than full GPU)
app.commandLine.appendSwitch('enable-accelerated-video-decode');
app.commandLine.appendSwitch('enable-accelerated-mjpeg-decode');
// Conservative feature enabling - skip on Linux to avoid conflicts
if (!this.isLinux) {
app.commandLine.appendSwitch('enable-features', 'VaapiVideoDecoder');
}
console.log('GPU acceleration switches applied');
} catch (err) {
console.error('Error applying GPU switches:', err);
this.applyFallback();
}
}
applyFallback() {
console.log('Applying GPU fallback configuration...');
// Force software rendering if GPU fails
app.commandLine.appendSwitch('disable-gpu');
app.commandLine.appendSwitch('disable-gpu-compositing');
app.commandLine.appendSwitch('disable-software-rasterizer');
this.fallbackApplied = true;
this.isGPUSupported = false;
}
// Check if GPU is working after app starts
async checkGPUStatus() {
try {
const gpuInfo = app.getGPUFeatureStatus();
// Check if any critical GPU features are enabled
const enabledFeatures = Object.entries(gpuInfo)
.filter(([key, value]) => !value.includes('disabled'))
.map(([key]) => key);
this.isGPUSupported = enabledFeatures.length > 2; // At least some features working
console.log('GPU Status Check:');
console.log('- Enabled features:', enabledFeatures);
console.log('- GPU supported:', this.isGPUSupported);
return {
isSupported: this.isGPUSupported,
enabledFeatures,
fullStatus: gpuInfo
};
} catch (err) {
console.error('GPU status check failed:', err);
return { isSupported: false, error: err.message };
}
}
getRecommendations() {
const recommendations = [];
if (!this.isGPUSupported) {
recommendations.push('GPU acceleration is not available on this system');
recommendations.push('The browser will use software rendering (slower but stable)');
recommendations.push('Consider updating your graphics drivers');
recommendations.push('Check if your system supports hardware acceleration');
} else {
recommendations.push('GPU acceleration is working');
recommendations.push('Browser should have good performance');
}
if (this.fallbackApplied) {
recommendations.push('Fallback mode is active due to GPU issues');
recommendations.push('Performance may be reduced but stability improved');
}
return recommendations;
}
}
module.exports = GPUConfig;