Files
NebulaBrowser/ui/pages/gpu-diagnostics.html
T
andrew 10180b7109 Support nebula:// internal pages & GPU tools
Introduce support for an internal nebula:// URL scheme and internal page routing (ResolveInternalUrl / ToInternalUrl), including dedicated slugs for home, settings, downloads, big-picture, gpu-diagnostics, insecure and a 404 fallback. Wire internal resolution into browser creation and tab navigation so internal pages load from local UI files. Add an insecure-warning interstitial flow with a navigate-insecure command and a one-shot bypass set (ShouldBypassInsecureWarning) so content can request navigating to an HTTP target after user confirmation. Harden BrowserClient handling to resolve Chromium new-tab and nebula internal URLs, redirect HTTP to the insecure warning when appropriate, and handle 404 responses by loading the internal 404 page. Update chrome UI behavior to hide internal home URLs, accept nebula:// in navigation input checks, and add a GPU Diagnostics page (revamped UI + diagnostic scripts) plus menu entry. Misc: improve URL utilities (scheme checks, percent-encoding, decorations), fix 404 display text, adjust menu popup size, tweak window frame styling (DWM attributes) and remove branding block from chrome UI CSS.
2026-05-14 19:11:06 +12:00

465 lines
17 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>GPU Diagnostics - Nebula Browser</title>
<style>
:root {
color-scheme: dark;
--bg: #0b0d10;
--panel: #151922;
--panel-soft: #1d2330;
--text: #eef2ff;
--muted: #9aa7bd;
--good: #2fbf71;
--warn: #f4b740;
--bad: #ef5b5b;
--accent: #7b2eff;
--border: rgba(255, 255, 255, 0.12);
}
* { box-sizing: border-box; }
body {
margin: 0;
min-height: 100vh;
background:
radial-gradient(circle at top left, rgba(123, 46, 255, 0.26), transparent 32rem),
radial-gradient(circle at bottom right, rgba(0, 198, 255, 0.18), transparent 30rem),
var(--bg);
color: var(--text);
font-family: system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif;
}
.container {
width: min(1100px, calc(100vw - 32px));
margin: 0 auto;
padding: 32px 0;
}
header {
display: flex;
justify-content: space-between;
gap: 16px;
align-items: flex-start;
margin-bottom: 20px;
}
h1, h2, h3, p { margin-top: 0; }
h1 {
margin-bottom: 8px;
font-size: clamp(2rem, 4vw, 3.4rem);
}
.lede {
max-width: 720px;
color: var(--muted);
line-height: 1.6;
}
.grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(260px, 1fr));
gap: 16px;
}
.card {
background: color-mix(in srgb, var(--panel) 88%, transparent);
border: 1px solid var(--border);
border-radius: 18px;
padding: 18px;
box-shadow: 0 20px 50px rgba(0, 0, 0, 0.22);
}
.status {
display: inline-flex;
align-items: center;
gap: 8px;
margin-bottom: 12px;
padding: 6px 10px;
border-radius: 999px;
background: var(--panel-soft);
color: var(--muted);
font-weight: 650;
}
.status::before {
content: "";
width: 9px;
height: 9px;
border-radius: 50%;
background: currentColor;
}
.good { color: var(--good); }
.warning { color: var(--warn); }
.error { color: var(--bad); }
canvas {
display: block;
width: 100%;
height: auto;
margin: 12px 0;
border: 1px solid var(--border);
border-radius: 14px;
background: #03050a;
}
button {
border: 1px solid color-mix(in srgb, var(--accent) 45%, var(--border));
border-radius: 12px;
background: color-mix(in srgb, var(--accent) 26%, var(--panel));
color: var(--text);
cursor: pointer;
font: inherit;
font-weight: 650;
padding: 10px 14px;
}
button:hover {
filter: brightness(1.12);
}
dl {
display: grid;
grid-template-columns: minmax(130px, auto) 1fr;
gap: 8px 12px;
margin: 0;
}
dt {
color: var(--muted);
}
dd {
margin: 0;
overflow-wrap: anywhere;
}
pre {
max-height: 420px;
overflow: auto;
margin: 0;
padding: 14px;
border-radius: 14px;
background: #05070d;
color: #d6e2ff;
font-size: 12px;
line-height: 1.5;
white-space: pre-wrap;
}
</style>
</head>
<body>
<main class="container">
<header>
<div>
<h1>GPU Diagnostics</h1>
<p class="lede">
Quick CEF-compatible checks for WebGL, WebGL2, Canvas 2D, GPU renderer strings,
and browser runtime details. Use this page to verify graphics support after GPU
flag or runtime changes.
</p>
</div>
<button id="refresh-button" type="button">Run Again</button>
</header>
<section class="grid" aria-label="GPU test summary">
<article class="card">
<div id="overall-status" class="status">Waiting</div>
<h2>Summary</h2>
<dl id="summary-list"></dl>
</article>
<article class="card">
<div id="webgl-status" class="status">Waiting</div>
<h2>WebGL</h2>
<canvas id="webgl-canvas" width="480" height="240"></canvas>
<p id="webgl-message"></p>
</article>
<article class="card">
<div id="webgl2-status" class="status">Waiting</div>
<h2>WebGL2</h2>
<canvas id="webgl2-canvas" width="480" height="240"></canvas>
<p id="webgl2-message"></p>
</article>
<article class="card">
<div id="canvas2d-status" class="status">Waiting</div>
<h2>Canvas 2D</h2>
<canvas id="canvas2d" width="480" height="240"></canvas>
<p id="canvas2d-message"></p>
</article>
</section>
<section class="card" style="margin-top: 16px;">
<h2>Detailed Information</h2>
<pre id="gpu-details">Waiting for diagnostics...</pre>
</section>
</main>
<script>
function setStatus(id, level, text) {
const element = document.getElementById(id);
element.className = `status ${level}`;
element.textContent = text;
}
function setMessage(id, text) {
document.getElementById(id).textContent = text;
}
function formatValue(value) {
if (value === undefined || value === null || value === '') return 'Unavailable';
if (Array.isArray(value)) return value.length ? value.join(', ') : 'Unavailable';
return String(value);
}
function collectContextAttributes(gl) {
const attributes = gl.getContextAttributes?.();
if (!attributes) return {};
return {
alpha: attributes.alpha,
antialias: attributes.antialias,
depth: attributes.depth,
desynchronized: attributes.desynchronized,
failIfMajorPerformanceCaveat: attributes.failIfMajorPerformanceCaveat,
powerPreference: attributes.powerPreference,
premultipliedAlpha: attributes.premultipliedAlpha,
preserveDrawingBuffer: attributes.preserveDrawingBuffer,
stencil: attributes.stencil
};
}
function collectRendererInfo(gl) {
const info = {
version: gl.getParameter(gl.VERSION),
shadingLanguageVersion: gl.getParameter(gl.SHADING_LANGUAGE_VERSION),
vendor: gl.getParameter(gl.VENDOR),
renderer: gl.getParameter(gl.RENDERER),
maxTextureSize: gl.getParameter(gl.MAX_TEXTURE_SIZE),
maxRenderbufferSize: gl.getParameter(gl.MAX_RENDERBUFFER_SIZE),
maxViewportDims: Array.from(gl.getParameter(gl.MAX_VIEWPORT_DIMS)),
contextAttributes: collectContextAttributes(gl)
};
const debugInfo = gl.getExtension('WEBGL_debug_renderer_info');
if (debugInfo) {
info.unmaskedVendor = gl.getParameter(debugInfo.UNMASKED_VENDOR_WEBGL);
info.unmaskedRenderer = gl.getParameter(debugInfo.UNMASKED_RENDERER_WEBGL);
}
return info;
}
function createShader(gl, type, source) {
const shader = gl.createShader(type);
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
const log = gl.getShaderInfoLog(shader) || 'Unknown shader compile error';
gl.deleteShader(shader);
throw new Error(log);
}
return shader;
}
function drawWebGL(canvasId, version) {
const canvas = document.getElementById(canvasId);
const contextNames = version === 2
? ['webgl2']
: ['webgl', 'experimental-webgl'];
const gl = contextNames.map(name => canvas.getContext(name)).find(Boolean);
if (!gl) {
return { ok: false, error: `WebGL${version === 2 ? '2' : ''} context unavailable` };
}
const vertexSource = version === 2
? `#version 300 es
in vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}`
: `attribute vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}`;
const fragmentSource = version === 2
? `#version 300 es
precision mediump float;
out vec4 outColor;
void main() {
outColor = vec4(0.12, 0.85, 0.48, 1.0);
}`
: `precision mediump float;
void main() {
gl_FragColor = vec4(0.12, 0.85, 0.48, 1.0);
}`;
const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource);
const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
const program = gl.createProgram();
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
throw new Error(gl.getProgramInfoLog(program) || 'Unknown WebGL link error');
}
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(
gl.ARRAY_BUFFER,
new Float32Array([-0.85, -0.75, 0.85, -0.75, 0.0, 0.85]),
gl.STATIC_DRAW);
const position = gl.getAttribLocation(program, 'position');
gl.viewport(0, 0, canvas.width, canvas.height);
gl.clearColor(0.03, 0.05, 0.1, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.useProgram(program);
gl.enableVertexAttribArray(position);
gl.vertexAttribPointer(position, 2, gl.FLOAT, false, 0, 0);
gl.drawArrays(gl.TRIANGLES, 0, 3);
return {
ok: true,
renderer: collectRendererInfo(gl)
};
}
function testCanvas2D() {
const canvas = document.getElementById('canvas2d');
const ctx = canvas.getContext('2d');
if (!ctx) {
return { ok: false, error: 'Canvas 2D context unavailable' };
}
const start = performance.now();
const gradient = ctx.createLinearGradient(0, 0, canvas.width, canvas.height);
gradient.addColorStop(0, '#7b2eff');
gradient.addColorStop(0.55, '#00c6ff');
gradient.addColorStop(1, '#2fbf71');
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, canvas.width, canvas.height);
for (let i = 0; i < 900; i += 1) {
const x = (i * 29) % canvas.width;
const y = (i * 47) % canvas.height;
ctx.fillStyle = `rgba(${(i * 3) % 255}, ${(i * 7) % 255}, 255, 0.17)`;
ctx.beginPath();
ctx.arc(x, y, 10 + (i % 16), 0, Math.PI * 2);
ctx.fill();
}
ctx.fillStyle = '#ffffff';
ctx.font = '600 26px system-ui, sans-serif';
ctx.fillText('Canvas 2D OK', 24, 54);
return {
ok: true,
drawTimeMs: Math.round((performance.now() - start) * 100) / 100
};
}
function renderSummary(info) {
const rows = [
['WebGL', info.webgl.ok ? 'Available' : 'Unavailable'],
['WebGL2', info.webgl2.ok ? 'Available' : 'Unavailable'],
['Canvas 2D', info.canvas2d.ok ? `Working (${info.canvas2d.drawTimeMs} ms)` : 'Unavailable'],
['Renderer', info.webgl.renderer?.unmaskedRenderer || info.webgl2.renderer?.unmaskedRenderer || info.webgl.renderer?.renderer],
['Vendor', info.webgl.renderer?.unmaskedVendor || info.webgl2.renderer?.unmaskedVendor || info.webgl.renderer?.vendor],
['User Agent', navigator.userAgent]
];
const summaryList = document.getElementById('summary-list');
summaryList.replaceChildren();
rows.forEach(([label, value]) => {
const term = document.createElement('dt');
const description = document.createElement('dd');
term.textContent = label;
description.textContent = formatValue(value);
summaryList.append(term, description);
});
}
function runDiagnostics() {
const info = {
generatedAt: new Date().toISOString(),
pageUrl: location.href,
browser: {
userAgent: navigator.userAgent,
platform: navigator.platform,
language: navigator.language,
hardwareConcurrency: navigator.hardwareConcurrency,
deviceMemoryGb: navigator.deviceMemory,
maxTouchPoints: navigator.maxTouchPoints,
webdriver: navigator.webdriver
},
screen: {
width: screen.width,
height: screen.height,
availWidth: screen.availWidth,
availHeight: screen.availHeight,
colorDepth: screen.colorDepth,
pixelDepth: screen.pixelDepth,
devicePixelRatio: window.devicePixelRatio
},
webgl: {},
webgl2: {},
canvas2d: {}
};
try {
info.webgl = drawWebGL('webgl-canvas', 1);
setStatus('webgl-status', info.webgl.ok ? 'good' : 'error', info.webgl.ok ? 'Available' : 'Unavailable');
setMessage('webgl-message', info.webgl.ok
? formatValue(info.webgl.renderer.unmaskedRenderer || info.webgl.renderer.renderer)
: info.webgl.error);
} catch (error) {
info.webgl = { ok: false, error: error.message };
setStatus('webgl-status', 'error', 'Failed');
setMessage('webgl-message', error.message);
}
try {
info.webgl2 = drawWebGL('webgl2-canvas', 2);
setStatus('webgl2-status', info.webgl2.ok ? 'good' : 'warning', info.webgl2.ok ? 'Available' : 'Unavailable');
setMessage('webgl2-message', info.webgl2.ok
? formatValue(info.webgl2.renderer.unmaskedRenderer || info.webgl2.renderer.renderer)
: info.webgl2.error);
} catch (error) {
info.webgl2 = { ok: false, error: error.message };
setStatus('webgl2-status', 'warning', 'Failed');
setMessage('webgl2-message', error.message);
}
try {
info.canvas2d = testCanvas2D();
setStatus('canvas2d-status', info.canvas2d.ok ? 'good' : 'error', info.canvas2d.ok ? 'Working' : 'Unavailable');
setMessage('canvas2d-message', info.canvas2d.ok
? `Draw stress test completed in ${info.canvas2d.drawTimeMs} ms.`
: info.canvas2d.error);
} catch (error) {
info.canvas2d = { ok: false, error: error.message };
setStatus('canvas2d-status', 'error', 'Failed');
setMessage('canvas2d-message', error.message);
}
const healthy = info.webgl.ok && info.canvas2d.ok;
setStatus('overall-status', healthy ? 'good' : 'warning', healthy ? 'GPU Path Looks Good' : 'GPU Path Limited');
renderSummary(info);
document.getElementById('gpu-details').textContent = JSON.stringify(info, null, 2);
}
document.getElementById('refresh-button').addEventListener('click', runDiagnostics);
window.addEventListener('DOMContentLoaded', runDiagnostics);
</script>
</body>
</html>