Adds a frameless window with custom title bar controls for Windows, including minimize, maximize/restore, and close buttons. Refactors theme color application to use CSS variables and color-mix for improved consistency and dynamic theming across home, settings, and main UI. Updates renderer and styles to support the new title bar, platform detection, and improved color handling. No changes to lock files.
Big Picture Mode now launches in the main application window instead of a separate Electron window. This reduces resource usage, prevents SteamOS desktop mode conflicts, and enables seamless switching between Desktop and Big Picture modes. Updated documentation, main process logic, and preload API to reflect the new architecture.
Simplified the cleanup logic for Steam callback pump by removing unnecessary try-catch and optional chaining. The cleanup is now directly registered after requiring Electron modules.
Updated main.js to better manage Steam Input environment variables, explicitly initialize and shutdown Steam Input, and regularly pump Steam callbacks to ensure proper controller support. Enhanced README-STEAM.md with detailed instructions for configuring Steam Input on Windows, Linux, and Steam Deck, including guidance for software/app limitations and launch options.
Adds environment variable setup and early gamepad initialization to main.js and preload.js to ensure native controller support on Steam Deck and SteamOS. Updates README-STEAM.md and BIG_PICTURE_MODE.md with detailed instructions for disabling Steam Input emulation and troubleshooting. Introduces start-steamdeck.sh launcher script to automate environment configuration for Steam Deck users.
Introduces a Steam Input bridge using steamworks.js, enabling native controller support in Big Picture Mode and on Steam Deck. Adds a new steam-input-manager.js module, integrates IPC handlers in main.js, exposes a steamInputAPI in preload.js, and updates bigpicture.js to use Steam Input when available with fallback to legacy Gamepad API. Updates dependencies and scripts in package.json for Steam Deck and Big Picture profiles.
Replaces hardware acceleration and ANGLE-based GPU flags with software rendering on SteamOS to address webview rendering issues under Gamescope. Updates both main.js and the start:steamos script in package.json to disable GPU compositing and enforce software rendering.
Refined GPU command line switches for SteamOS/Gamescope in main.js to use ANGLE with X11, enable VulkanFromANGLE, and adjust feature flags. Updated the start:steamos script in package.json to match these changes for better webview rendering and stability on Steam Deck.
Adjusted GPU command line switches for better SteamOS/Gamescope compatibility, including switching to egl-angle and refining feature flags. Improved auto-updater logger setup with error handling to avoid issues in unsupported environments.
Critical Linux and SteamOS GPU flags are now set immediately after loading Electron in main.js, before app.ready, to ensure proper rendering and compatibility. The GPUConfig class now only applies additional, non-critical settings. Improved SteamOS detection logic and added more detailed logging for GPU environment detection.
Enhances GPU flag handling for SteamOS and Gamescope by adding early detection and flag injection in main.js. Updates the README with clearer SteamOS instructions, adds a SteamOS-optimized .desktop file, and improves Linux packaging options in package.json for AppImage and deb targets with appropriate flags and metadata.
Introduces SteamOS/Steam Deck detection and GPU configuration in gpu-config.js, adds a dedicated start-steamos.sh launch script, and updates package.json with new scripts for SteamOS and Linux GPU-safe launches. Also adds a comprehensive GPU troubleshooting guide in GPU-FIX-README.md to address rendering issues on various platforms.
Revamps the settings section in Big Picture mode with a tabbed interface for Themes, Display, Privacy, and About panels. Adds theme selection with live preview and persistence, display scale adjustment, privacy controls for clearing data/history/search, and an About panel showing app and environment info. Updates main process to handle theme and display scale changes, and implements corresponding renderer logic and styles.
Introduces CSS and JavaScript to normalize scroll speed across all sites by intercepting wheel events and applying a consistent scroll delta. The normalization is injected into webviews on load to ensure uniform scrolling behavior regardless of site-specific overrides.
Introduces clear and refresh buttons for browsing history, enables favicon display for history, bookmarks, and recent sites, and improves history storage with IPC support and localStorage fallback. Also updates styles for action buttons and favicons, and adds gamepad navigation for browser history.
Adds native input event injection for webviews via IPC, improves the on-screen keyboard (OSK) UI with a blinking cursor and label, and enables seamless text entry into webview input fields. Also refines virtual cursor click handling for better compatibility with complex sites and video players.
Implements a sidebar hidden state and toggle functionality for fullscreen webview mode, including new CSS for sidebar transitions and a menu hint. Updates gamepad input handling to allow toggling the sidebar and scrolling in webview mode, and restricts focusable elements to the sidebar and header when browsing. Improves user experience when navigating and interacting with web content in fullscreen.
Introduces a new Big Picture Mode with a controller-friendly, console-style UI optimized for Steam Deck and handheld devices. Adds new renderer files (HTML, CSS, JS) for the mode, updates main and preload scripts to support window management and IPC for Big Picture Mode, and documents features and usage in BIG_PICTURE_MODE.md. Updates settings and navigation to allow launching and exiting Big Picture Mode.