Add Big Picture mode and multi-target build

Introduce a Big Picture mode and support building two app targets. CMakeLists was refactored to add a helper (add_nebula_app_target) and now registers NebulaBrowser and NebulaBigPicture executables, moving UI/assets post-build copying into the helper. A new app/main_bigpicture.cpp entry was added and RunNebula now accepts LaunchOptions (AppMode) with a new LaunchOptions struct. NebulaController was extended heavily to manage a BigPicture browser role: creation, enter/exit mode, layout logic, cursor injection/removal, remote input handlers (mouse move/click/wheel/text), and state syncing. Cef/browser_client updated for the new BigPicture role and message filtering. Platform API gained MoveCursorToBrowserPoint with platform stubs/Win implementation. Big-picture UI files (CSS/JS/HTML) were also updated to support the new mode.
This commit is contained in:
Andrew Zambazos
2026-05-18 22:07:41 +12:00
parent b4d93f24cd
commit d6f15c5dce
16 changed files with 1745 additions and 2903 deletions
+96 -80
View File
@@ -35,7 +35,6 @@ SET_CEF_TARGET_OUT_DIR()
# ------------------------------------------------------------
set(NEBULA_COMMON_SOURCES
app/main.cpp
src/app/nebula_controller.cpp
src/app/run.cpp
src/browser/session_state.cpp
@@ -54,10 +53,6 @@ if(OS_WINDOWS)
src/platform/win/browser_host_win.cpp
src/platform/win/nebula_window_win.cpp
)
add_executable(NebulaBrowser WIN32
${NEBULA_COMMON_SOURCES}
${NEBULA_PLATFORM_SOURCES}
)
elseif(OS_MACOSX)
set(NEBULA_PLATFORM_SOURCES
src/platform/mac/paths_mac.cpp
@@ -65,10 +60,6 @@ elseif(OS_MACOSX)
src/platform/mac/browser_host_mac.cpp
src/platform/mac/nebula_window_mac.cpp
)
add_executable(NebulaBrowser MACOSX_BUNDLE
${NEBULA_COMMON_SOURCES}
${NEBULA_PLATFORM_SOURCES}
)
elseif(OS_LINUX)
set(NEBULA_PLATFORM_SOURCES
src/platform/linux/paths_linux.cpp
@@ -76,86 +67,111 @@ elseif(OS_LINUX)
src/platform/linux/browser_host_linux.cpp
src/platform/linux/nebula_window_linux.cpp
)
add_executable(NebulaBrowser
${NEBULA_COMMON_SOURCES}
${NEBULA_PLATFORM_SOURCES}
)
else()
message(FATAL_ERROR "Unsupported platform.")
endif()
SET_EXECUTABLE_TARGET_PROPERTIES(NebulaBrowser)
add_dependencies(NebulaBrowser libcef_dll_wrapper)
target_include_directories(NebulaBrowser PRIVATE
"${CMAKE_SOURCE_DIR}/src"
"${CEF_ROOT}"
"${CEF_ROOT}/include"
)
ADD_LOGICAL_TARGET("libcef_lib" "${CEF_LIB_RELEASE}" "${CEF_LIB_DEBUG}")
target_link_libraries(NebulaBrowser PRIVATE
libcef_lib
libcef_dll_wrapper
${CEF_STANDARD_LIBS}
)
if(MSVC)
set_property(TARGET NebulaBrowser PROPERTY
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
)
endif()
# ------------------------------------------------------------
# Platform-specific CEF runtime deployment
# ------------------------------------------------------------
if(OS_WINDOWS)
target_link_libraries(NebulaBrowser PRIVATE dwmapi)
target_compile_definitions(NebulaBrowser PRIVATE
NOMINMAX
WIN32_LEAN_AND_MEAN
)
COPY_FILES("NebulaBrowser" "${CEF_BINARY_FILES}" "${CEF_BINARY_DIR_RELEASE}" "${CEF_TARGET_OUT_DIR}")
COPY_FILES("NebulaBrowser" "${CEF_RESOURCE_FILES}" "${CEF_RESOURCE_DIR}" "${CEF_TARGET_OUT_DIR}")
elseif(OS_LINUX)
if(OS_LINUX)
FIND_LINUX_LIBRARIES("X11")
COPY_FILES("NebulaBrowser" "${CEF_BINARY_FILES}" "${CEF_BINARY_DIR_RELEASE}" "${CEF_TARGET_OUT_DIR}")
COPY_FILES("NebulaBrowser" "${CEF_RESOURCE_FILES}" "${CEF_RESOURCE_DIR}" "${CEF_TARGET_OUT_DIR}")
elseif(OS_MACOSX)
set(NEBULA_APP "${CEF_TARGET_OUT_DIR}/NebulaBrowser.app")
COPY_MAC_FRAMEWORK(
"NebulaBrowser"
"Chromium Embedded Framework"
"${CEF_BINARY_DIR_RELEASE}"
"${NEBULA_APP}/Contents/Frameworks"
)
COPY_FILES(
"NebulaBrowser"
"${CEF_BINARY_FILES}"
"${CEF_BINARY_DIR_RELEASE}"
"${NEBULA_APP}/Contents/Frameworks"
)
COPY_FILES(
"NebulaBrowser"
"${CEF_RESOURCE_FILES}"
"${CEF_RESOURCE_DIR}"
"${NEBULA_APP}/Contents/Resources"
)
endif()
# ------------------------------------------------------------
# Copy Nebula UI files after build
# ------------------------------------------------------------
function(add_nebula_app_target nebula_target entry_source)
if(OS_WINDOWS)
add_executable(${nebula_target} WIN32
${entry_source}
${NEBULA_COMMON_SOURCES}
${NEBULA_PLATFORM_SOURCES}
)
elseif(OS_MACOSX)
add_executable(${nebula_target} MACOSX_BUNDLE
${entry_source}
${NEBULA_COMMON_SOURCES}
${NEBULA_PLATFORM_SOURCES}
)
elseif(OS_LINUX)
add_executable(${nebula_target}
${entry_source}
${NEBULA_COMMON_SOURCES}
${NEBULA_PLATFORM_SOURCES}
)
endif()
add_custom_command(TARGET NebulaBrowser POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_SOURCE_DIR}/ui"
"$<TARGET_FILE_DIR:NebulaBrowser>/ui"
SET_EXECUTABLE_TARGET_PROPERTIES(${nebula_target})
add_dependencies(${nebula_target} libcef_dll_wrapper)
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_SOURCE_DIR}/assets"
"$<TARGET_FILE_DIR:NebulaBrowser>/ui/assets"
target_include_directories(${nebula_target} PRIVATE
"${CMAKE_SOURCE_DIR}/src"
"${CEF_ROOT}"
"${CEF_ROOT}/include"
)
COMMENT "Copying Nebula UI files and assets..."
)
target_link_libraries(${nebula_target} PRIVATE
libcef_lib
libcef_dll_wrapper
${CEF_STANDARD_LIBS}
)
if(MSVC)
set_property(TARGET ${nebula_target} PROPERTY
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
)
endif()
# ------------------------------------------------------------
# Platform-specific CEF runtime deployment
# ------------------------------------------------------------
if(OS_WINDOWS)
target_link_libraries(${nebula_target} PRIVATE dwmapi)
target_compile_definitions(${nebula_target} PRIVATE
NOMINMAX
WIN32_LEAN_AND_MEAN
)
COPY_FILES("${nebula_target}" "${CEF_BINARY_FILES}" "${CEF_BINARY_DIR_RELEASE}" "${CEF_TARGET_OUT_DIR}")
COPY_FILES("${nebula_target}" "${CEF_RESOURCE_FILES}" "${CEF_RESOURCE_DIR}" "${CEF_TARGET_OUT_DIR}")
elseif(OS_LINUX)
COPY_FILES("${nebula_target}" "${CEF_BINARY_FILES}" "${CEF_BINARY_DIR_RELEASE}" "${CEF_TARGET_OUT_DIR}")
COPY_FILES("${nebula_target}" "${CEF_RESOURCE_FILES}" "${CEF_RESOURCE_DIR}" "${CEF_TARGET_OUT_DIR}")
elseif(OS_MACOSX)
set(NEBULA_APP "${CEF_TARGET_OUT_DIR}/${nebula_target}.app")
COPY_MAC_FRAMEWORK(
"${nebula_target}"
"Chromium Embedded Framework"
"${CEF_BINARY_DIR_RELEASE}"
"${NEBULA_APP}/Contents/Frameworks"
)
COPY_FILES(
"${nebula_target}"
"${CEF_BINARY_FILES}"
"${CEF_BINARY_DIR_RELEASE}"
"${NEBULA_APP}/Contents/Frameworks"
)
COPY_FILES(
"${nebula_target}"
"${CEF_RESOURCE_FILES}"
"${CEF_RESOURCE_DIR}"
"${NEBULA_APP}/Contents/Resources"
)
endif()
# ------------------------------------------------------------
# Copy Nebula UI files after build
# ------------------------------------------------------------
add_custom_command(TARGET ${nebula_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_SOURCE_DIR}/ui"
"$<TARGET_FILE_DIR:${nebula_target}>/ui"
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_SOURCE_DIR}/assets"
"$<TARGET_FILE_DIR:${nebula_target}>/ui/assets"
COMMENT "Copying Nebula UI files and assets for ${nebula_target}..."
)
endfunction()
add_nebula_app_target(NebulaBrowser app/main.cpp)
add_nebula_app_target(NebulaBigPicture app/main_bigpicture.cpp)