Enable GPU/WebGL and add persistent cache dirs
Enable hardware-accelerated rendering and persist GPU/cache data. Added a BrowserSettings() helper that enables WebGL and use it when creating Chrome/Content/MenuPopup browsers (src/app/nebula_controller.cpp). Configure CefSettings to use a persistent user data and cache directory (src/app/run.cpp) by calling nebula::ui::GetUserDataDirectory() and GetCacheDirectory(). Add command-line switches to initialize the GPU process and avoid sandbox/blocklist fallbacks (disable GPU sandbox, in-process-gpu, ignore-gpu-blocklist, enable-accelerated-video-decode, use ANGLE D3D11) to prevent GPU crashes and Chromium falling back to software rendering (src/cef/nebula_app.cpp). Implement GetUserDataDirectory() and GetCacheDirectory() (preferring %LOCALAPPDATA% with an executable-directory fallback) and expose them in the header (src/ui/paths.cpp, src/ui/paths.h). These changes ensure GPU shader caching, WebGL support, and smoother video/graphics behavior.
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@@ -40,6 +40,12 @@ CefWindowInfo ChildWindowInfo(HWND parent, const RECT& rect) {
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return info;
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}
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CefBrowserSettings BrowserSettings() {
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CefBrowserSettings settings;
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settings.webgl = STATE_ENABLED;
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return settings;
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}
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int ParseTabId(const std::string& value) {
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int tab_id = 0;
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const auto result = std::from_chars(value.data(), value.data() + value.size(), tab_id);
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@@ -388,7 +394,7 @@ void NebulaController::CreateChromeBrowser() {
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}
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const auto layout = window_->CurrentLayout();
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CefBrowserSettings browser_settings;
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CefBrowserSettings browser_settings = BrowserSettings();
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chrome_client_ = new nebula::cef::NebulaBrowserClient(nebula::cef::BrowserRole::Chrome, this);
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CefWindowInfo window_info = ChildWindowInfo(window_->hwnd(), layout.chrome);
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CefBrowserHost::CreateBrowser(
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@@ -403,7 +409,7 @@ void NebulaController::CreateContentBrowser() {
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const auto* tab = tabs_.ActiveTab();
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const std::string url = tab && !tab->url.empty() ? tab->url : nebula::ui::GetHomeUrl();
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const auto layout = window_->CurrentLayout();
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CefBrowserSettings browser_settings;
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CefBrowserSettings browser_settings = BrowserSettings();
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content_client_ = new nebula::cef::NebulaBrowserClient(nebula::cef::BrowserRole::Content, this);
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CefWindowInfo window_info = ChildWindowInfo(window_->hwnd(), layout.content);
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CefBrowserHost::CreateBrowser(
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@@ -431,7 +437,7 @@ void NebulaController::CreateMenuPopupBrowser() {
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}
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const auto layout = window_->CurrentLayout();
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CefBrowserSettings browser_settings;
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CefBrowserSettings browser_settings = BrowserSettings();
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menu_popup_client_ = new nebula::cef::NebulaBrowserClient(nebula::cef::BrowserRole::MenuPopup, this);
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CefWindowInfo window_info = ChildWindowInfo(window_->hwnd(), MenuPopupRect(window_->hwnd(), layout));
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CefBrowserHost::CreateBrowser(
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@@ -29,6 +29,19 @@ int RunNebula(HINSTANCE instance, int show_command) {
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CefSettings settings;
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settings.no_sandbox = true;
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// A persistent profile is required for the GPU shader cache and several
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// hardware acceleration features. Without these Chromium silently falls
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// back to software rendering, which causes choppy video and disables
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// WebGL/WebGL2 in the GPU diagnostics page.
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const std::wstring user_data_dir = nebula::ui::GetUserDataDirectory().wstring();
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const std::wstring cache_dir = nebula::ui::GetCacheDirectory().wstring();
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if (!user_data_dir.empty()) {
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CefString(&settings.root_cache_path).FromWString(user_data_dir);
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}
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if (!cache_dir.empty()) {
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CefString(&settings.cache_path).FromWString(cache_dir);
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}
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if (!CefInitialize(main_args, settings, app, nullptr)) {
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return CefGetExitCode();
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}
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