Persist session state and single-instance
Add session persistence and single-instance handling. Introduces browser/session_state.{h,cpp} to load/save a simple JSON session_state.json (limits restored tabs to 50, basic JSON parsing, atomic write via a .tmp rename). TabManager gains RestoreTabs and ActiveTabIndex to restore and track tabs. NebulaController now calls PersistSession on tab/title/activate/close events, flushes cookies on shutdown, and sets CEF runtime style to Alloy for embedded child browsers and devtools. run.cpp adds a named mutex to prevent multiple instances, enables persistent session cookies, and tweaks initial URL handling. Added GetSessionStatePath() to ui/paths and updated CMakeLists.txt to include the new source file.
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@@ -8,6 +8,7 @@ namespace nebula::ui {
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std::filesystem::path GetExecutableDirectory();
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std::filesystem::path GetUserDataDirectory();
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std::filesystem::path GetCacheDirectory();
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std::filesystem::path GetSessionStatePath();
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std::filesystem::path GetUiPagePath(const std::wstring& page_name);
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std::string FilePathToUrl(std::filesystem::path path);
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std::string GetChromeUrl();
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