Persist session state and single-instance

Add session persistence and single-instance handling. Introduces browser/session_state.{h,cpp} to load/save a simple JSON session_state.json (limits restored tabs to 50, basic JSON parsing, atomic write via a .tmp rename). TabManager gains RestoreTabs and ActiveTabIndex to restore and track tabs. NebulaController now calls PersistSession on tab/title/activate/close events, flushes cookies on shutdown, and sets CEF runtime style to Alloy for embedded child browsers and devtools. run.cpp adds a named mutex to prevent multiple instances, enables persistent session cookies, and tweaks initial URL handling. Added GetSessionStatePath() to ui/paths and updated CMakeLists.txt to include the new source file.
This commit is contained in:
2026-05-14 20:48:48 +12:00
parent 406d73c10f
commit 8eb5c1a3b2
10 changed files with 365 additions and 3 deletions
+24
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#pragma once
#include <cstddef>
#include <string>
#include <vector>
#include "browser/tab.h"
namespace nebula::browser {
struct PersistedTab {
std::string url;
std::string title = "New Tab";
};
struct SessionState {
std::vector<PersistedTab> tabs;
size_t active_tab_index = 0;
};
SessionState LoadSessionState();
void SaveSessionState(const std::vector<NebulaTab>& tabs, size_t active_tab_index);
} // namespace nebula::browser