Add MPL-2.0 & asset licenses; expand README
Add a full Mozilla Public License v2.0 (LICENSE) and a new ASSETS-LICENSE.md that clarifies Nebula branding, artwork, and other non-code assets are not covered by MPL and are All Rights Reserved unless stated otherwise. Update README.md with a detailed project overview: CEF migration, project status, goals, distribution direction, planned features, architecture notes, build instructions, and explicit licensing guidance separating source code (MPL-2.0) from branding assets and documentation.
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# Nebula Browser Asset License
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The source code of Nebula Browser is licensed under the Mozilla Public License 2.0, as described in the LICENSE file.
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However, the Nebula Browser name, logo, icons, artwork, screenshots, visual identity, branding materials, and other non-code assets are not automatically covered by the MPL-2.0 license.
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Unless otherwise stated, these assets are All Rights Reserved.
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You may not use the Nebula Browser name, logo, or branding in a way that suggests endorsement, official status, or affiliation with the Nebula Project without permission.
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Community forks are welcome, but they should use their own name and branding unless permission is granted.
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Mozilla Public License Version 2.0
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==================================
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1. Definitions
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--------------
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1.1. "Contributor"
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means each individual or legal entity that creates, contributes to
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the creation of, or owns Covered Software.
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1.2. "Contributor Version"
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means the combination of the Contributions of others (if any) used
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by a Contributor and that particular Contributor's Contribution.
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1.3. "Contribution"
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means Covered Software of a particular Contributor.
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1.4. "Covered Software"
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means Source Code Form to which the initial Contributor has attached
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the notice in Exhibit A, the Executable Form of such Source Code
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Form, and Modifications of such Source Code Form, in each case
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including portions thereof.
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1.5. "Incompatible With Secondary Licenses"
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means
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(a) that the initial Contributor has attached the notice described
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in Exhibit B to the Covered Software; or
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(b) that the Covered Software was made available under the terms of
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version 1.1 or earlier of the License, but not also under the
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terms of a Secondary License.
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1.6. "Executable Form"
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means any form of the work other than Source Code Form.
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1.7. "Larger Work"
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means a work that combines Covered Software with other material, in
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a separate file or files, that is not Covered Software.
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1.8. "License"
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means this document.
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1.9. "Licensable"
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means having the right to grant, to the maximum extent possible,
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whether at the time of the initial grant or subsequently, any and
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all of the rights conveyed by this License.
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1.10. "Modifications"
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means any of the following:
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(a) any file in Source Code Form that results from an addition to,
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deletion from, or modification of the contents of Covered
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Software; or
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(b) any new file in Source Code Form that contains any Covered
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Software.
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1.11. "Patent Claims" of a Contributor
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means any patent claim(s), including without limitation, method,
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process, and apparatus claims, in any patent Licensable by such
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Contributor that would be infringed, but for the grant of the
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License, by the making, using, selling, offering for sale, having
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made, import, or transfer of either its Contributions or its
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Contributor Version.
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1.12. "Secondary License"
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means either the GNU General Public License, Version 2.0, the GNU
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Lesser General Public License, Version 2.1, the GNU Affero General
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Public License, Version 3.0, or any later versions of those
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licenses.
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1.13. "Source Code Form"
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means the form of the work preferred for making modifications.
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1.14. "You" (or "Your")
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means an individual or a legal entity exercising rights under this
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License. For legal entities, "You" includes any entity that
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controls, is controlled by, or is under common control with You. For
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purposes of this definition, "control" means (a) the power, direct
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or indirect, to cause the direction or management of such entity,
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whether by contract or otherwise, or (b) ownership of more than
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fifty percent (50%) of the outstanding shares or beneficial
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ownership of such entity.
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2. License Grants and Conditions
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--------------------------------
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2.1. Grants
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Each Contributor hereby grants You a world-wide, royalty-free,
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non-exclusive license:
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(a) under intellectual property rights (other than patent or trademark)
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Licensable by such Contributor to use, reproduce, make available,
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modify, display, perform, distribute, and otherwise exploit its
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Contributions, either on an unmodified basis, with Modifications, or
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as part of a Larger Work; and
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(b) under Patent Claims of such Contributor to make, use, sell, offer
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for sale, have made, import, and otherwise transfer either its
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Contributions or its Contributor Version.
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2.2. Effective Date
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The licenses granted in Section 2.1 with respect to any Contribution
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become effective for each Contribution on the date the Contributor first
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distributes such Contribution.
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2.3. Limitations on Grant Scope
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The licenses granted in this Section 2 are the only rights granted under
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this License. No additional rights or licenses will be implied from the
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distribution or licensing of Covered Software under this License.
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Notwithstanding Section 2.1(b) above, no patent license is granted by a
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Contributor:
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(a) for any code that a Contributor has removed from Covered Software;
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or
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(b) for infringements caused by: (i) Your and any other third party's
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modifications of Covered Software, or (ii) the combination of its
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Contributions with other software (except as part of its Contributor
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Version); or
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(c) under Patent Claims infringed by Covered Software in the absence of
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its Contributions.
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This License does not grant any rights in the trademarks, service marks,
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or logos of any Contributor (except as may be necessary to comply with
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the notice requirements in Section 3.4).
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2.4. Subsequent Licenses
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No Contributor makes additional grants as a result of Your choice to
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distribute the Covered Software under a subsequent version of this
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License (see Section 10.2) or under the terms of a Secondary License (if
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permitted under the terms of Section 3.3).
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2.5. Representation
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Each Contributor represents that the Contributor believes its
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Contributions are its original creation(s) or it has sufficient rights
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to grant the rights to its Contributions conveyed by this License.
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2.6. Fair Use
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This License is not intended to limit any rights You have under
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applicable copyright doctrines of fair use, fair dealing, or other
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equivalents.
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2.7. Conditions
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Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
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in Section 2.1.
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3. Responsibilities
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-------------------
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3.1. Distribution of Source Form
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All distribution of Covered Software in Source Code Form, including any
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Modifications that You create or to which You contribute, must be under
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the terms of this License. You must inform recipients that the Source
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Code Form of the Covered Software is governed by the terms of this
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License, and how they can obtain a copy of this License. You may not
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attempt to alter or restrict the recipients' rights in the Source Code
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Form.
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3.2. Distribution of Executable Form
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If You distribute Covered Software in Executable Form then:
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(a) such Covered Software must also be made available in Source Code
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Form, as described in Section 3.1, and You must inform recipients of
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the Executable Form how they can obtain a copy of such Source Code
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Form by reasonable means in a timely manner, at a charge no more
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than the cost of distribution to the recipient; and
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(b) You may distribute such Executable Form under the terms of this
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License, or sublicense it under different terms, provided that the
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license for the Executable Form does not attempt to limit or alter
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the recipients' rights in the Source Code Form under this License.
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3.3. Distribution of a Larger Work
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You may create and distribute a Larger Work under terms of Your choice,
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provided that You also comply with the requirements of this License for
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the Covered Software. If the Larger Work is a combination of Covered
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Software with a work governed by one or more Secondary Licenses, and the
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Covered Software is not Incompatible With Secondary Licenses, this
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License permits You to additionally distribute such Covered Software
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under the terms of such Secondary License(s), so that the recipient of
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the Larger Work may, at their option, further distribute the Covered
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Software under the terms of either this License or such Secondary
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License(s).
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3.4. Notices
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You may not remove or alter the substance of any license notices
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(including copyright notices, patent notices, disclaimers of warranty,
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or limitations of liability) contained within the Source Code Form of
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the Covered Software, except that You may alter any license notices to
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the extent required to remedy known factual inaccuracies.
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3.5. Application of Additional Terms
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You may choose to offer, and to charge a fee for, warranty, support,
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indemnity or liability obligations to one or more recipients of Covered
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Software. However, You may do so only on Your own behalf, and not on
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behalf of any Contributor. You must make it absolutely clear that any
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such warranty, support, indemnity, or liability obligation is offered by
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You alone, and You hereby agree to indemnify every Contributor for any
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liability incurred by such Contributor as a result of warranty, support,
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indemnity or liability terms You offer. You may include additional
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disclaimers of warranty and limitations of liability specific to any
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jurisdiction.
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4. Inability to Comply Due to Statute or Regulation
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---------------------------------------------------
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If it is impossible for You to comply with any of the terms of this
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License with respect to some or all of the Covered Software due to
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statute, judicial order, or regulation then You must: (a) comply with
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the terms of this License to the maximum extent possible; and (b)
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describe the limitations and the code they affect. Such description must
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be placed in a text file included with all distributions of the Covered
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Software under this License. Except to the extent prohibited by statute
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or regulation, such description must be sufficiently detailed for a
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recipient of ordinary skill to be able to understand it.
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5. Termination
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--------------
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5.1. The rights granted under this License will terminate automatically
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if You fail to comply with any of its terms. However, if You become
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compliant, then the rights granted under this License from a particular
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Contributor are reinstated (a) provisionally, unless and until such
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Contributor explicitly and finally terminates Your grants, and (b) on an
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ongoing basis, if such Contributor fails to notify You of the
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non-compliance by some reasonable means prior to 60 days after You have
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come back into compliance. Moreover, Your grants from a particular
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Contributor are reinstated on an ongoing basis if such Contributor
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notifies You of the non-compliance by some reasonable means, this is the
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first time You have received notice of non-compliance with this License
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from such Contributor, and You become compliant prior to 30 days after
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Your receipt of the notice.
|
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5.2. If You initiate litigation against any entity by asserting a patent
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|
infringement claim (excluding declaratory judgment actions,
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counter-claims, and cross-claims) alleging that a Contributor Version
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directly or indirectly infringes any patent, then the rights granted to
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You by any and all Contributors for the Covered Software under Section
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2.1 of this License shall terminate.
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5.3. In the event of termination under Sections 5.1 or 5.2 above, all
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end user license agreements (excluding distributors and resellers) which
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have been validly granted by You or Your distributors under this License
|
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|
prior to termination shall survive termination.
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************************************************************************
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* *
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* 6. Disclaimer of Warranty *
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* ------------------------- *
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* *
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* Covered Software is provided under this License on an "as is" *
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* basis, without warranty of any kind, either expressed, implied, or *
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* statutory, including, without limitation, warranties that the *
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* Covered Software is free of defects, merchantable, fit for a *
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* particular purpose or non-infringing. The entire risk as to the *
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* quality and performance of the Covered Software is with You. *
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* Should any Covered Software prove defective in any respect, You *
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* (not any Contributor) assume the cost of any necessary servicing, *
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|
* repair, or correction. This disclaimer of warranty constitutes an *
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* essential part of this License. No use of any Covered Software is *
|
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|
* authorized under this License except under this disclaimer. *
|
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|
* *
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************************************************************************
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************************************************************************
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* *
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|
* 7. Limitation of Liability *
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|
* -------------------------- *
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|
* *
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|
* Under no circumstances and under no legal theory, whether tort *
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|
* (including negligence), contract, or otherwise, shall any *
|
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|
* Contributor, or anyone who distributes Covered Software as *
|
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|
* permitted above, be liable to You for any direct, indirect, *
|
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|
* special, incidental, or consequential damages of any character *
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|
* including, without limitation, damages for lost profits, loss of *
|
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|
* goodwill, work stoppage, computer failure or malfunction, or any *
|
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|
* and all other commercial damages or losses, even if such party *
|
||||||
|
* shall have been informed of the possibility of such damages. This *
|
||||||
|
* limitation of liability shall not apply to liability for death or *
|
||||||
|
* personal injury resulting from such party's negligence to the *
|
||||||
|
* extent applicable law prohibits such limitation. Some *
|
||||||
|
* jurisdictions do not allow the exclusion or limitation of *
|
||||||
|
* incidental or consequential damages, so this exclusion and *
|
||||||
|
* limitation may not apply to You. *
|
||||||
|
* *
|
||||||
|
************************************************************************
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|
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|
8. Litigation
|
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|
-------------
|
||||||
|
|
||||||
|
Any litigation relating to this License may be brought only in the
|
||||||
|
courts of a jurisdiction where the defendant maintains its principal
|
||||||
|
place of business and such litigation shall be governed by laws of that
|
||||||
|
jurisdiction, without reference to its conflict-of-law provisions.
|
||||||
|
Nothing in this Section shall prevent a party's ability to bring
|
||||||
|
cross-claims or counter-claims.
|
||||||
|
|
||||||
|
9. Miscellaneous
|
||||||
|
----------------
|
||||||
|
|
||||||
|
This License represents the complete agreement concerning the subject
|
||||||
|
matter hereof. If any provision of this License is held to be
|
||||||
|
unenforceable, such provision shall be reformed only to the extent
|
||||||
|
necessary to make it enforceable. Any law or regulation which provides
|
||||||
|
that the language of a contract shall be construed against the drafter
|
||||||
|
shall not be used to construe this License against a Contributor.
|
||||||
|
|
||||||
|
10. Versions of the License
|
||||||
|
---------------------------
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||||||
|
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||||||
|
10.1. New Versions
|
||||||
|
|
||||||
|
Mozilla Foundation is the license steward. Except as provided in Section
|
||||||
|
10.3, no one other than the license steward has the right to modify or
|
||||||
|
publish new versions of this License. Each version will be given a
|
||||||
|
distinguishing version number.
|
||||||
|
|
||||||
|
10.2. Effect of New Versions
|
||||||
|
|
||||||
|
You may distribute the Covered Software under the terms of the version
|
||||||
|
of the License under which You originally received the Covered Software,
|
||||||
|
or under the terms of any subsequent version published by the license
|
||||||
|
steward.
|
||||||
|
|
||||||
|
10.3. Modified Versions
|
||||||
|
|
||||||
|
If you create software not governed by this License, and you want to
|
||||||
|
create a new license for such software, you may create and use a
|
||||||
|
modified version of this License if you rename the license and remove
|
||||||
|
any references to the name of the license steward (except to note that
|
||||||
|
such modified license differs from this License).
|
||||||
|
|
||||||
|
10.4. Distributing Source Code Form that is Incompatible With Secondary
|
||||||
|
Licenses
|
||||||
|
|
||||||
|
If You choose to distribute Source Code Form that is Incompatible With
|
||||||
|
Secondary Licenses under the terms of this version of the License, the
|
||||||
|
notice described in Exhibit B of this License must be attached.
|
||||||
|
|
||||||
|
Exhibit A - Source Code Form License Notice
|
||||||
|
-------------------------------------------
|
||||||
|
|
||||||
|
This Source Code Form is subject to the terms of the Mozilla Public
|
||||||
|
License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||||
|
file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||||
|
|
||||||
|
If it is not possible or desirable to put the notice in a particular
|
||||||
|
file, then You may include the notice in a location (such as a LICENSE
|
||||||
|
file in a relevant directory) where a recipient would be likely to look
|
||||||
|
for such a notice.
|
||||||
|
|
||||||
|
You may add additional accurate notices of copyright ownership.
|
||||||
|
|
||||||
|
Exhibit B - "Incompatible With Secondary Licenses" Notice
|
||||||
|
---------------------------------------------------------
|
||||||
|
|
||||||
|
This Source Code Form is "Incompatible With Secondary Licenses", as
|
||||||
|
defined by the Mozilla Public License, v. 2.0.
|
||||||
@@ -2,11 +2,277 @@
|
|||||||
|
|
||||||
A Chromium Embedded Framework (CEF) browser with a custom HTML chrome UI.
|
A Chromium Embedded Framework (CEF) browser with a custom HTML chrome UI.
|
||||||
|
|
||||||
|
**Nebula Browser** is a controller-first web browser designed for Steam Deck, SteamOS-style systems, handheld PCs, living room setups, and gamepad-driven desktop environments.
|
||||||
|
|
||||||
|
Originally developed as an Electron-based browser for SteamOS users, Nebula Browser is now being rebuilt with **CEF / Chromium Embedded Framework** to provide deeper control over the browser experience, improved native integration, and a cleaner long-term foundation for custom UI, controller navigation, and platform-specific builds.
|
||||||
|
|
||||||
|
Development on Nebula Browser has somewhat resumed, with the project now moving toward a more native custom browser architecture.
|
||||||
|
|
||||||
|
Nebula Browser is intended to remain open source. The browser source code is licensed under MPL-2.0, while Nebula branding and visual assets are protected separately.
|
||||||
|
|
||||||
## Documentation
|
## Documentation
|
||||||
|
|
||||||
- **[Cross-platform build & architecture](docs/cross-platform.md)** — how to use one repo for Windows, macOS, and Linux; CEF setup; source layout; porting status.
|
- **[Cross-platform build & architecture](docs/cross-platform.md)** — how to use one repo for Windows, macOS, and Linux; CEF setup; source layout; porting status.
|
||||||
|
|
||||||
## Quick start (Windows)
|
---
|
||||||
|
|
||||||
|
## Project Status
|
||||||
|
|
||||||
|
Nebula Browser is currently in early active redevelopment.
|
||||||
|
|
||||||
|
The original Electron version proved the core idea: a browser built around controller use, large-screen navigation, and a UI that does not feel like a standard desktop browser awkwardly placed on a handheld gaming device.
|
||||||
|
|
||||||
|
The new CEF version is the next major step.
|
||||||
|
|
||||||
|
Current focus areas include:
|
||||||
|
|
||||||
|
* Rebuilding the browser around CEF
|
||||||
|
* Creating a fully custom browser interface
|
||||||
|
* Moving away from default Chromium UI elements
|
||||||
|
* Reusing and adapting existing Nebula UI concepts where possible
|
||||||
|
* Supporting controller-first navigation
|
||||||
|
* Preparing for cross-platform builds across Windows, Linux, and macOS
|
||||||
|
* Creating a stronger foundation for future NebulaOS integration
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Why CEF?
|
||||||
|
|
||||||
|
Nebula Browser originally used Electron because it was fast to prototype, easy to package, and allowed the project to move quickly. However, Electron also comes with limits when building a browser that is meant to feel fully custom and deeply integrated with the operating system.
|
||||||
|
|
||||||
|
The move to **CEF** allows Nebula Browser to become more than a web app wrapped in a browser shell.
|
||||||
|
|
||||||
|
CEF gives the project:
|
||||||
|
|
||||||
|
* More control over the native window and browser lifecycle
|
||||||
|
* Better separation between the browser engine and the custom UI
|
||||||
|
* Greater flexibility for building a non-Chrome-like interface
|
||||||
|
* A more suitable foundation for SteamOS, Linux, and future NebulaOS use
|
||||||
|
* The ability to build a browser that feels purpose-built rather than wrapped
|
||||||
|
|
||||||
|
The goal is not to create another Chromium clone. The goal is to create a browser interface designed around how people actually use handhelds, controllers, TVs, and gaming-first systems.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Distribution Direction
|
||||||
|
|
||||||
|
Nebula Browser was originally aimed at Steam. However, after exploring Steam as a release platform, it became clear that Steam may not be the best fit for this kind of application.
|
||||||
|
|
||||||
|
The current distribution direction is:
|
||||||
|
|
||||||
|
### Primary Target
|
||||||
|
|
||||||
|
* **Itch.io**
|
||||||
|
|
||||||
|
Itch.io is currently the most practical and flexible platform for distributing Nebula Browser. It allows the project to be released as a utility-style app without needing to fit into a traditional game store category.
|
||||||
|
|
||||||
|
### Potential Future Targets
|
||||||
|
|
||||||
|
* **Epic Games Store**
|
||||||
|
* **GOG**
|
||||||
|
* **Flatpak / Linux package distribution**
|
||||||
|
* **Direct downloads from the Nebula website**
|
||||||
|
|
||||||
|
Epic Games and GOG are being considered as possible future distribution platforms, especially if Nebula Browser grows into a more polished desktop or gaming utility. These are not confirmed release platforms yet, but they remain possible options.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Open Source Direction
|
||||||
|
|
||||||
|
Nebula Browser is intended to remain open source because browsers are privacy-sensitive software. Users should be able to inspect how the browser works, verify that it is not doing anything suspicious, and contribute fixes or improvements when they find problems.
|
||||||
|
|
||||||
|
Open source is especially important for:
|
||||||
|
|
||||||
|
* User trust
|
||||||
|
* Privacy transparency
|
||||||
|
* Linux and Steam Deck community adoption
|
||||||
|
* Cross-platform testing
|
||||||
|
* Community contributions
|
||||||
|
* Long-term sustainability
|
||||||
|
|
||||||
|
The core Nebula Browser project should remain open source, including:
|
||||||
|
|
||||||
|
* Browser shell
|
||||||
|
* CEF integration code
|
||||||
|
* Custom browser UI
|
||||||
|
* Controller navigation systems
|
||||||
|
* Settings and theme systems
|
||||||
|
* Build scripts and documentation
|
||||||
|
|
||||||
|
Not every Nebula-related component has to be open source. Some future or external components may remain private or be licensed separately, such as:
|
||||||
|
|
||||||
|
* NebulaOS-specific services
|
||||||
|
* Account systems
|
||||||
|
* Cloud sync
|
||||||
|
* Hosted backend services
|
||||||
|
* Internal analytics or crash reporting infrastructure
|
||||||
|
* Private distribution tooling
|
||||||
|
* Experimental unreleased features
|
||||||
|
* Protected branding assets
|
||||||
|
|
||||||
|
Suggested openness model:
|
||||||
|
|
||||||
|
```text
|
||||||
|
Nebula Browser: open source
|
||||||
|
Nebula Core: open source or source-available
|
||||||
|
NebulaOS: potentially partially open source
|
||||||
|
Nebula online services/backend: private
|
||||||
|
Branding assets: protected
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Core Vision
|
||||||
|
|
||||||
|
Nebula Browser is built around one simple idea:
|
||||||
|
|
||||||
|
> The web should be comfortable to use from a couch, handheld, controller, or gaming-focused operating system.
|
||||||
|
|
||||||
|
Most browsers are designed around keyboards, mice, and desktop workflows. Nebula Browser is designed around a different experience.
|
||||||
|
|
||||||
|
Nebula Browser aims to support:
|
||||||
|
|
||||||
|
* Controller-first navigation
|
||||||
|
* Large, readable interface elements
|
||||||
|
* Gamepad-friendly menus and shortcuts
|
||||||
|
* Steam Deck and handheld PC usability
|
||||||
|
* Custom home pages and launcher-style navigation
|
||||||
|
* Better integration with gaming-focused environments
|
||||||
|
* A UI that feels closer to a console app than a traditional browser
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Planned Features
|
||||||
|
|
||||||
|
The CEF rebuild is still early, but the intended feature set includes:
|
||||||
|
|
||||||
|
* Fully custom browser chrome
|
||||||
|
* Custom tab bar
|
||||||
|
* Custom address bar
|
||||||
|
* Controller-friendly navigation system
|
||||||
|
* On-screen keyboard support
|
||||||
|
* Bookmarks and quick access tiles
|
||||||
|
* Custom home page
|
||||||
|
* Desktop mode and controller mode
|
||||||
|
* Fullscreen and couch-friendly browsing
|
||||||
|
* Custom context menus
|
||||||
|
* Download management
|
||||||
|
* Settings system
|
||||||
|
* Theme support
|
||||||
|
* Steam Deck / handheld-focused layout options
|
||||||
|
* Optional integration with NebulaOS
|
||||||
|
|
||||||
|
Some features may be ported or adapted from the earlier Electron version where it makes sense.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Nebula Core
|
||||||
|
|
||||||
|
Nebula Browser may also make use of **Nebula Core**, a shared package system for Nebula-related projects.
|
||||||
|
|
||||||
|
Nebula Core is intended to provide reusable systems such as:
|
||||||
|
|
||||||
|
* Controller input handling
|
||||||
|
* Navigation helpers
|
||||||
|
* UI components
|
||||||
|
* Glyphs and button prompts
|
||||||
|
* Theming utilities
|
||||||
|
* On-screen keyboard systems
|
||||||
|
* Shared Nebula project logic
|
||||||
|
|
||||||
|
Because the new browser is CEF-based rather than Electron-based, some Nebula Core modules may need to be adapted for native integration or used through the browser UI layer rather than directly inside the C++ application layer.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Relationship to NebulaOS
|
||||||
|
|
||||||
|
Nebula Browser is part of the wider **Nebula Project** ecosystem.
|
||||||
|
|
||||||
|
NebulaOS is a controller-focused operating system / shell concept designed around gaming, handheld PCs, and living room devices. Nebula Browser is intended to become one of the key built-in applications for that ecosystem.
|
||||||
|
|
||||||
|
While Nebula Browser can exist as a standalone app, its long-term role is to provide a web browsing experience that feels native inside NebulaOS.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Technology Stack
|
||||||
|
|
||||||
|
The current redevelopment direction uses:
|
||||||
|
|
||||||
|
* **C++** for the native browser shell
|
||||||
|
* **CEF / Chromium Embedded Framework** for web rendering
|
||||||
|
* **HTML, CSS, and JavaScript** for the custom browser UI
|
||||||
|
* **CMake** for project configuration
|
||||||
|
* Platform-specific CEF builds for Windows, Linux, and macOS
|
||||||
|
|
||||||
|
The previous version used Electron, but the current direction is focused on CEF.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Repository Structure
|
||||||
|
|
||||||
|
The repository structure may change as the CEF rebuild develops, but the project is expected to follow a layout similar to:
|
||||||
|
|
||||||
|
```text
|
||||||
|
NebulaBrowser/
|
||||||
|
├── app/
|
||||||
|
│ ├── browser/
|
||||||
|
│ ├── ui/
|
||||||
|
│ └── platform/
|
||||||
|
├── cef/
|
||||||
|
│ └── README.md
|
||||||
|
├── resources/
|
||||||
|
│ ├── icons/
|
||||||
|
│ ├── themes/
|
||||||
|
│ └── pages/
|
||||||
|
├── scripts/
|
||||||
|
├── third_party/
|
||||||
|
├── CMakeLists.txt
|
||||||
|
└── README.md
|
||||||
|
```
|
||||||
|
|
||||||
|
CEF itself should generally not be committed directly into the repository. Instead, platform-specific CEF builds should be downloaded separately and placed into the expected local folder during development.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Development Notes
|
||||||
|
|
||||||
|
Nebula Browser is still experimental and in transition from the original Electron version to the new CEF version.
|
||||||
|
|
||||||
|
Expect changes in:
|
||||||
|
|
||||||
|
* Build setup
|
||||||
|
* File structure
|
||||||
|
* UI architecture
|
||||||
|
* Controller input systems
|
||||||
|
* Platform support
|
||||||
|
* Packaging and distribution
|
||||||
|
|
||||||
|
The project is not yet considered production-ready.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Building
|
||||||
|
|
||||||
|
Build instructions will be expanded as the CEF version becomes more stable.
|
||||||
|
|
||||||
|
At a high level, development requires:
|
||||||
|
|
||||||
|
1. A supported C++ compiler
|
||||||
|
2. CMake
|
||||||
|
3. A downloaded CEF binary distribution for your operating system
|
||||||
|
4. The Nebula Browser source code
|
||||||
|
5. A local build folder
|
||||||
|
|
||||||
|
Example build flow:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cmake -S . -B build
|
||||||
|
cmake --build build
|
||||||
|
```
|
||||||
|
|
||||||
|
More detailed platform-specific instructions will be added later. For macOS/Linux prerequisites, directory structure, and current port status, see [docs/cross-platform.md](docs/cross-platform.md).
|
||||||
|
|
||||||
|
### Quick start (Windows)
|
||||||
|
|
||||||
1. Download the [CEF standard binary distribution](https://cef-builds.spotifycdn.com/index.html) for Windows 64-bit.
|
1. Download the [CEF standard binary distribution](https://cef-builds.spotifycdn.com/index.html) for Windows 64-bit.
|
||||||
2. Extract into `thirdparty/cef/` so `thirdparty/cef/cmake/FindCEF.cmake` exists.
|
2. Extract into `thirdparty/cef/` so `thirdparty/cef/cmake/FindCEF.cmake` exists.
|
||||||
@@ -19,8 +285,67 @@ A Chromium Embedded Framework (CEF) browser with a custom HTML chrome UI.
|
|||||||
|
|
||||||
4. Run `build\Release\NebulaBrowser.exe`.
|
4. Run `build\Release\NebulaBrowser.exe`.
|
||||||
|
|
||||||
For macOS/Linux prerequisites, directory structure, and current port status, see [docs/cross-platform.md](docs/cross-platform.md).
|
---
|
||||||
|
|
||||||
## License
|
## Platform Goals
|
||||||
|
|
||||||
|
Nebula Browser is being designed with cross-platform support in mind.
|
||||||
|
|
||||||
|
Target platforms include:
|
||||||
|
|
||||||
|
* Windows
|
||||||
|
* Linux
|
||||||
|
* SteamOS / Steam Deck
|
||||||
|
* macOS
|
||||||
|
|
||||||
|
Linux and SteamOS are especially important because Nebula Browser was originally created to solve a gap in the handheld and couch-browsing experience.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Release Plans
|
||||||
|
|
||||||
|
Nebula Browser does not currently have a fixed release date.
|
||||||
|
|
||||||
|
The current release plan is:
|
||||||
|
|
||||||
|
1. Rebuild the core browser shell in CEF
|
||||||
|
2. Replace default Chromium UI with a custom Nebula interface
|
||||||
|
3. Restore core browser functionality
|
||||||
|
4. Add controller-first navigation
|
||||||
|
5. Prepare an early public build
|
||||||
|
6. Release through Itch.io first
|
||||||
|
7. Explore additional distribution options later
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Contributing
|
||||||
|
|
||||||
|
Nebula Browser is currently a personal / experimental project and is still finding its new technical direction.
|
||||||
|
|
||||||
|
Contributions, ideas, testing, and feedback may become more open once the CEF rebuild has a more stable foundation.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Licensing
|
||||||
|
|
||||||
|
Nebula Browser separates source code licensing from branding and visual assets.
|
||||||
|
|
||||||
|
The preferred licensing direction is:
|
||||||
|
|
||||||
|
* **Source code:** Mozilla Public License 2.0
|
||||||
|
* **Documentation:** CC BY 4.0, unless otherwise specified
|
||||||
|
* **Branding, logos, icons, names, and visual identity:** All Rights Reserved, unless explicitly stated otherwise
|
||||||
|
|
||||||
|
MPL-2.0 is being used because it is a practical open-source license for a browser-style project. It allows people to use, modify, and contribute to the code while requiring changes to MPL-licensed files to remain open under the same license.
|
||||||
|
|
||||||
|
The Nebula name, logo, and brand identity are not automatically granted for reuse just because the code is open source. See [ASSETS-LICENSE.md](ASSETS-LICENSE.md) for the separate asset and branding terms.
|
||||||
|
|
||||||
See the CEF distribution and Chromium license terms for third-party runtime components.
|
See the CEF distribution and Chromium license terms for third-party runtime components.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## About
|
||||||
|
|
||||||
|
Nebula Browser is created as part of the wider Nebula Project, a collection of software experiments focused on controller-first computing, gaming-focused interfaces, and custom desktop experiences.
|
||||||
|
|
||||||
|
The project began as a browser for SteamOS and Steam Deck users, but is now evolving into a more flexible, native, and custom browser experience built around CEF.
|
||||||
|
|||||||
Reference in New Issue
Block a user