Add Windows app icon resource & load it

Add Windows resource files and load the app icon in the window class. Introduce resources/nebula.rc and resources/resource.h (defines IDI_APPICON referencing assets/images/branding/Nebula-Favicon.ico). Include resource.h in nebula_window_win.cpp and set window_class.hIcon/hIconSm via LoadImageW. Update CMakeLists.txt to compile the .rc and add the resources include directory for Windows.
This commit is contained in:
Andrew Zambazos
2026-07-12 19:42:06 +12:00
parent 76b942542a
commit 487c5fc1ae
4 changed files with 25 additions and 0 deletions
+4
View File
@@ -60,6 +60,7 @@ if(OS_WINDOWS)
src/platform/win/startup_win.cpp
src/platform/win/browser_host_win.cpp
src/platform/win/nebula_window_win.cpp
resources/nebula.rc
)
elseif(OS_MACOSX)
set(NEBULA_PLATFORM_SOURCES
@@ -156,6 +157,9 @@ function(add_nebula_app_target nebula_target entry_source)
if(OS_WINDOWS)
target_link_libraries(${nebula_target} PRIVATE dwmapi)
target_include_directories(${nebula_target} PRIVATE
"${CMAKE_SOURCE_DIR}/resources"
)
target_compile_definitions(${nebula_target} PRIVATE
NOMINMAX
WIN32_LEAN_AND_MEAN