Add macOS Cocoa port and CEF helper support
Introduce a macOS Cocoa-based UI and CEF helper subprocess support. CMake: enable OBJCXX on Apple, treat mac sources as .mm, set -fobjc-arc, link Cocoa frameworks, and generate helper app targets using a mac Info.plist template; keep libcef logical target off macOS. Implementation: add Objective-C++ implementations for browser_host and nebula_window, convert startup to ObjC++ (prepare NSApplication), add process_helper_mac (CEF helper entry) and load CEF library from main/main_bigpicture on mac. Tooling/docs: add .clangd fallback flags, compile_commands symlink helper, update cross-platform docs for mac status. Misc: add menu-popup UI page, define UNREFERENCED_PARAMETER in platform/types.h, small code cleanups (use (void)layout, include platform/types.h) and update .gitignore.
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#include "cef/nebula_app.h"
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#include "include/cef_app.h"
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#include "include/wrapper/cef_library_loader.h"
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#if defined(CEF_USE_SANDBOX)
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#include "include/cef_sandbox_mac.h"
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#endif
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int main(int argc, char* argv[]) {
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#if defined(CEF_USE_SANDBOX)
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CefScopedSandboxContext sandbox_context;
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if (!sandbox_context.Initialize(argc, argv)) {
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return 1;
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}
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#endif
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CefScopedLibraryLoader library_loader;
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if (!library_loader.LoadInHelper()) {
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return 1;
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}
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const CefMainArgs main_args(argc, argv);
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CefRefPtr<nebula::cef::NebulaApp> app(new nebula::cef::NebulaApp);
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return CefExecuteProcess(main_args, app, nullptr);
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}
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