Archive Steam docs; add itch.io upload guide
Move legacy Steam-related docs into documentation/archived and add a new UPLOAD-ITCH.md describing how to publish builds to itch.io with Butler. Update top-level README to state official releases will be on itch.io. Remove Steam-specific UI/features: drop steamCloudOptIn from first-run preferences, remove the Steam Cloud teaser and summary from the setup flow, and adjust settings/setup copy to reference handheld devices and non‑Steam distribution. Also make a small wording tweak in the plugins doc about rendererPreload.
This commit is contained in:
@@ -68,6 +68,9 @@ Nebula may be distributed outside of Steam through platforms such as:
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Availability and packaging may change over time and are not guaranteed.
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Availability and packaging may change over time and are not guaranteed.
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Official releases for Nebula will be published on itch.io; Steam distribution
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is not available due to the Steam review outcome described above.
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---
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---
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## Licensing
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## Licensing
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@@ -0,0 +1,113 @@
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# Uploading releases to itch.io using Butler
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This document explains how to prepare and upload Nebula releases to itch.io using Butler, covering macOS, Windows, and Linux.
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## Overview
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Butler (itch.io) is the recommended channel for distributing Nebula releases. The process is:
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1. Build your platform-specific artifact.
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2. Install and authenticate `butler`.
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3. Push the build to your `username/game:channel` with `butler push`.
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## Install Butler
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- macOS / Linux / Windows: Download the appropriate Butler binary from the official itch.io Butler releases (follow the official docs). Unpack, make executable, and place it on your `PATH`.
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Example (Linux/macOS):
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```bash
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# after downloading 'butler' binary
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chmod +x butler
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sudo mv butler /usr/local/bin/
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```
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On Windows, place `butler.exe` in a folder on `PATH` or use it directly from the build folder.
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## Authenticate
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Run:
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```bash
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butler login
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```
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This opens a browser-based authentication flow. Verify with:
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```bash
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butler whoami
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```
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If automation is required, consult the official Butler docs for API-key/token login options.
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## Prepare platform artifacts
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macOS
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- Create a zip of your `.app` bundle (keep the `.app` as a top-level item inside the zip):
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```bash
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ditto -c -k --sequesterRsrc --keepParent MyApp.app MyApp-mac.zip
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```
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Windows
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- Zip the folder containing your `.exe` and runtime files, or create an installer and zip the installer.
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```powershell
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Compress-Archive -Path .\build\MyApp\* -DestinationPath MyApp-windows.zip
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```
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Linux
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- Create a tarball (or zip) of the Linux runtime files:
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```bash
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tar -czf MyApp-linux.tar.gz -C build/linux .
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```
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Note: ensure the main binary has executable permissions before archiving.
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## Push to itch.io
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Basic command:
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```bash
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butler push <path> <username>/<game>:<channel>
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```
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Examples:
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```bash
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# macOS build
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butler push MyApp-mac.zip myuser/nebulabrowser:mac
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# Windows build
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butler push MyApp-windows.zip myuser/nebulabrowser:windows
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# Linux build
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butler push MyApp-linux.tar.gz myuser/nebulabrowser:linux
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```
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Set a release version for itch.io using `--userversion`:
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```bash
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butler push MyApp-mac.zip myuser/nebulabrowser:mac --userversion 1.2.3
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```
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## Recommended channel strategy
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- `stable` or `default` — production releases
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- `beta` — pre-release testing
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- Use platform-specific channels (e.g., `mac`, `windows`, `linux`) if you want separate channels per OS
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## Tips
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- Keep artifacts small and platform-specific to reduce download size.
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- Verify the upload with `butler whoami` and by visiting your game page on itch.io.
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- When testing on macOS, notarization and Gatekeeper may affect distribution; provide clear install instructions on your itch page.
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## Rollback
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Butler supports pushing to a channel multiple times; the latest pushed build becomes the current for that channel. To revert, push a previous artifact or use the itch.io web UI to select a previous build.
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## References
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Consult the official Butler documentation for advanced usage (credentials, automated CI uploads, delta uploads, and platform-specific packaging recommendations).
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@@ -0,0 +1,3 @@
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# GPU-FIX-README (archived)
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This file was present at repository root and has been archived here for reference. The canonical GPU fix documentation lives under `documentation/`.
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@@ -31,7 +31,7 @@ Example:
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Fields:
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Fields:
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- id: Unique id. Defaults to folder name if omitted.
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- id: Unique id. Defaults to folder name if omitted.
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- main: Optional entry for main process integration.
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- main: Optional entry for main process integration.
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- rendererPreload: Optional file injected into the preload. Use it to expose limited APIs.
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- rendererPreload: Optional file injected into the preload. Use it to expose a safe surface to the page.
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- categories: Optional string or array of strings used for organizing/filtering plugins in UI and APIs. Example: ["AI", "Utilities"].
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- categories: Optional string or array of strings used for organizing/filtering plugins in UI and APIs. Example: ["AI", "Utilities"].
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- authors: Optional string or array of strings/objects describing authors. Objects support { name, email, url }. In APIs/UI, names are displayed.
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- authors: Optional string or array of strings/objects describing authors. Objects support { name, email, url }. In APIs/UI, names are displayed.
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- enabled: Defaults to true.
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- enabled: Defaults to true.
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@@ -1,5 +1,10 @@
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Converting extracted AppImage (`squashfs-root`) into a distributable AppDir for Steam
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Converting extracted AppImage (`squashfs-root`) into a distributable AppDir for Steam
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> Note: Nebula will not be distributed on the Steam Store. This document is
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> kept for reference and for users who run Nebula via Steam as a non-Steam
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> shortcut. Official distribution will be handled via itch.io and other
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> non-Steam channels.
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If your environment lacks `rsync`, use `cp -a` to copy the extracted AppImage into a clean AppDir and prepare it for upload to Steam.
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If your environment lacks `rsync`, use `cp -a` to copy the extracted AppImage into a clean AppDir and prepare it for upload to Steam.
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1) Copy the extracted AppImage to an AppDir folder
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1) Copy the extracted AppImage to an AppDir folder
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@@ -77,7 +82,7 @@ Nebula solves this by:
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### Gamepad API (for Developers)
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### Gamepad API (for Developers)
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The gamepad handler exposes an API via `window.gamepadAPI`:
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The gamepad handler exposes an API via `window.gamepadAPI`.
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```javascript
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```javascript
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// Check if gamepad handler is initialized
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// Check if gamepad handler is initialized
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@@ -142,7 +147,6 @@ If Steam is still applying mouse emulation:
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- **Steam Deck / SteamOS Gaming Mode**:
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- **Steam Deck / SteamOS Gaming Mode**:
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- Open Nebula → press the Steam button → **Controller Settings** (or the controller icon)
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- Open Nebula → press the Steam button → **Controller Settings** (or the controller icon)
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- Set the layout to a **Gamepad** template (not “Keyboard/Mouse”), or disable Steam Input if the toggle is available
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- Set the layout to a **Gamepad** template (not “Keyboard/Mouse”), or disable Steam Input if the toggle is available
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- This stops Steam from translating controller input into keyboard/mouse events (“Desktop Layout” behavior).
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If you **don’t see a Controller tab** (common when the Steam entry is treated as an “application/tool”):
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If you **don’t see a Controller tab** (common when the Steam entry is treated as an “application/tool”):
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- Use **Big Picture / Gaming Mode** and edit the **Controller Layout** for that specific entry.
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- Use **Big Picture / Gaming Mode** and edit the **Controller Layout** for that specific entry.
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@@ -1,5 +1,9 @@
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# Linux / SteamOS Build Upload Guide (SteamCMD)
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# Linux / SteamOS Build Upload Guide (SteamCMD)
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> Note: Nebula will not be distributed on the Steam Store. This Steam upload
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> guide is retained for historical/reference purposes only. Official releases
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> will be published on itch.io and other non-Steam channels.
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This guide explains how to upload the **Linux / SteamOS** build of Nebula Browser to Steam using **SteamCMD**. It is tailored to the current project layout on Steam Deck / Linux.
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This guide explains how to upload the **Linux / SteamOS** build of Nebula Browser to Steam using **SteamCMD**. It is tailored to the current project layout on Steam Deck / Linux.
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---
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---
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@@ -612,7 +612,6 @@ async function completeFirstRun(preferences = {}) {
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selectedThemeId: preferences.selectedTheme || 'default',
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selectedThemeId: preferences.selectedTheme || 'default',
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defaultBrowserAttempted: preferences.defaultBrowserSet || false,
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defaultBrowserAttempted: preferences.defaultBrowserSet || false,
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defaultBrowserSet: preferences.defaultBrowserSet || false,
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defaultBrowserSet: preferences.defaultBrowserSet || false,
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steamCloudOptIn: preferences.steamCloudOptIn || false,
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completedAt: new Date().toISOString()
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completedAt: new Date().toISOString()
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};
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};
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@@ -36,7 +36,7 @@
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<!-- Big Picture Mode -->
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<!-- Big Picture Mode -->
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<div class="setting-group">
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<div class="setting-group">
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<h3>Big Picture Mode</h3>
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<h3>Big Picture Mode</h3>
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<p class="note">A controller-friendly UI designed for Steam Deck and handheld devices.</p>
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<p class="note">A controller-friendly UI designed for handheld devices (e.g., Steam Deck).</p>
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<div class="setting-row">
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<div class="setting-row">
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<button id="launch-bigpicture-btn" class="primary-btn">
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<button id="launch-bigpicture-btn" class="primary-btn">
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<span style="font-size: 18px;"></span> Launch Big Picture Mode
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<span style="font-size: 18px;"></span> Launch Big Picture Mode
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<div class="customization-group">
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<div class="customization-group">
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<h3>Security Updates</h3>
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<h3>Security Updates</h3>
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<p class="note" style="margin-bottom: 12px;">Nebula Browser is distributed via Steam, but the Electron runtime can be updated separately for security patches and performance improvements.</p>
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<p class="note" style="margin-bottom: 12px;">Nebula Browser is distributed via itch.io and other non‑Steam channels; the Electron runtime can be updated separately for security patches and performance improvements.</p>
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<div class="stack">
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<div class="stack">
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<!-- Update Status Banner -->
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<!-- Update Status Banner -->
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+3
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</div>
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</div>
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</div>
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</div>
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<!-- Step 4: Complete (Future: Steam Cloud) -->
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<!-- Step 4: Complete -->
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<div class="setup-step" data-step="4">
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<div class="setup-step" data-step="4">
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<div class="step-content">
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<div class="step-content">
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<div class="success-icon">✓</div>
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<div class="success-icon">✓</div>
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<div class="completion-summary" id="completion-summary">
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<div class="completion-summary" id="completion-summary">
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<!-- Summary will be populated dynamically -->
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<!-- Summary will be populated dynamically -->
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</div>
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</div>
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<div class="future-feature-teaser">
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<h3>Coming Soon: Steam Cloud Sync</h3>
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<p class="teaser-text">
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<span class="teaser-icon">☁️</span>
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In Phase 2, you'll be able to sync your bookmarks, settings, and themes across devices using Steam Cloud.
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</p>
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</div>
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</div>
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</div>
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<div class="step-actions">
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<div class="step-actions">
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<button class="btn btn-primary btn-large" id="btn-finish">Start Browsing</button>
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<button class="btn btn-primary btn-large" id="btn-finish">Start Browsing</button>
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@@ -416,13 +416,6 @@ function renderCompletionSummary() {
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<div class="summary-value">${setupState.defaultBrowserSet ? 'Set as Default' : 'Not Set'}</div>
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<div class="summary-value">${setupState.defaultBrowserSet ? 'Set as Default' : 'Not Set'}</div>
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</div>
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</div>
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</div>
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</div>
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<div class="summary-item">
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<div class="summary-icon">☁️</div>
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<div class="summary-content">
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<div class="summary-label">Steam Cloud Sync</div>
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<div class="summary-value">Coming in Phase 2</div>
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</div>
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</div>
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`;
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`;
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}
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}
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Reference in New Issue
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