Archive Steam docs; add itch.io upload guide
Move legacy Steam-related docs into documentation/archived and add a new UPLOAD-ITCH.md describing how to publish builds to itch.io with Butler. Update top-level README to state official releases will be on itch.io. Remove Steam-specific UI/features: drop steamCloudOptIn from first-run preferences, remove the Steam Cloud teaser and summary from the setup flow, and adjust settings/setup copy to reference handheld devices and non‑Steam distribution. Also make a small wording tweak in the plugins doc about rendererPreload.
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# Linux / SteamOS Build Upload Guide (SteamCMD)
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> Note: Nebula will not be distributed on the Steam Store. This Steam upload
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> guide is retained for historical/reference purposes only. Official releases
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> will be published on itch.io and other non-Steam channels.
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This guide explains how to upload the **Linux / SteamOS** build of Nebula Browser to Steam using **SteamCMD**. It is tailored to the current project layout on Steam Deck / Linux.
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---
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## App & Depot IDs
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* **App ID:** 4290110
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* **Windows Depot:** 4290111
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* **Linux / SteamOS Depot:** 4290112
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This guide covers **Linux only (4290112)**.
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---
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## Current Folder Layout
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Home directory layout expected by this guide:
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```
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/home/deck/
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├── steamcmd/
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│ └── steamcmd.sh
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└── steam_build/
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├── Nebula_SteamOS/
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│ ├── nebula-browser
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│ └── ...other runtime files...
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├── output/
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└── app_4290110.vdf
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```
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---
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## Step 1: Verify Executable Permissions
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The main Linux binary **must** be executable.
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```bash
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cd ~/steam_build/Nebula_SteamOS
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ls -la
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```
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Identify the main binary (for example `nebula-browser`) and run:
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```bash
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chmod +x nebula-browser
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```
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Optional quick test:
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```bash
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./nebula-browser
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```
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---
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## Step 2: App Build VDF Configuration
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Ensure `app_4290110.vdf` exists at:
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```
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/home/deck/steam_build/app_4290110.vdf
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```
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Its contents should be **exactly**:
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```
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"AppBuild"
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{
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"AppID" "4290110"
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"Desc" "Nebula SteamOS build"
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"BuildOutput" "output/"
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"ContentRoot" "."
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"Preview" "0"
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"Depots"
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{
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"4290112"
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{
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"FileMapping"
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{
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"LocalPath" "Nebula_SteamOS/*"
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"DepotPath" "."
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"recursive" "1"
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}
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}
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}
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}
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```
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Notes:
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* `ContentRoot "."` maps to `/home/deck/steam_build`
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* `Nebula_SteamOS/*` uploads everything inside that folder
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* Depot **4290112** is the Linux / SteamOS depot
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---
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## Step 3: Launch SteamCMD
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```bash
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cd ~/steamcmd
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./steamcmd.sh
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```
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You should now see:
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```
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Steam>
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```
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---
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## Step 4: Log In
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Inside SteamCMD:
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```
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login YOUR_STEAM_USERNAME
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```
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If Steam Guard is enabled, enter the code when prompted.
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---
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## Step 5: Upload the Linux Build
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Inside SteamCMD, run **with full path** (no `~`):
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```
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run_app_build /home/deck/steam_build/app_4290110.vdf
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```
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Expected behavior:
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* Content scan starts
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* Files upload to depot 4290112
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* A **BuildID** is printed on success
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---
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## Step 6: Exit SteamCMD
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```
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quit
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```
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---
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## Step 7: Assign Build to a Branch (Required)
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After upload completes:
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1. Open **Steamworks**
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2. Go to **Nebula Browser → Builds**
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3. Find the new Build ID
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4. Assign it to a branch (`internal`, `beta`, or `default`)
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If this step is skipped, Steam Deck installs **0 bytes** even though upload succeeded.
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---
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## Common Issues
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### App build file does not exist
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* SteamCMD does **not** expand `~`
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* Always use `/home/deck/...` absolute paths
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### 0 bytes uploaded
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* `LocalPath` is wrong
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* Build not assigned to a branch
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* Executable missing or filtered out
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### Build installs but does not launch
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* Binary not executable
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* Missing runtime libraries
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* Incorrect launch configuration in Steamworks
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---
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## Logs
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If something fails, check:
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```bash
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tail -n 200 /home/deck/.local/share/Steam/logs/stderr.txt
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tail -n 200 /home/deck/.local/share/Steam/logs/bootstrap_log.txt
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```
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---
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## Notes for Steam Deck
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* Test in **Desktop Mode** first
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* Then test in **Gaming Mode**
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* Steam Input and sandboxing differ between modes
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* Avoid absolute paths inside the app
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---
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## Status
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This process uploads **Linux / SteamOS depot 4290112 only**.
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Windows builds should be uploaded separately using depot **4290111**.
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