Archive Steam docs; add itch.io upload guide

Move legacy Steam-related docs into documentation/archived and add a new UPLOAD-ITCH.md describing how to publish builds to itch.io with Butler. Update top-level README to state official releases will be on itch.io. Remove Steam-specific UI/features: drop steamCloudOptIn from first-run preferences, remove the Steam Cloud teaser and summary from the setup flow, and adjust settings/setup copy to reference handheld devices and non‑Steam distribution. Also make a small wording tweak in the plugins doc about rendererPreload.
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# Uploading releases to itch.io using Butler
This document explains how to prepare and upload Nebula releases to itch.io using Butler, covering macOS, Windows, and Linux.
## Overview
Butler (itch.io) is the recommended channel for distributing Nebula releases. The process is:
1. Build your platform-specific artifact.
2. Install and authenticate `butler`.
3. Push the build to your `username/game:channel` with `butler push`.
## Install Butler
- macOS / Linux / Windows: Download the appropriate Butler binary from the official itch.io Butler releases (follow the official docs). Unpack, make executable, and place it on your `PATH`.
Example (Linux/macOS):
```bash
# after downloading 'butler' binary
chmod +x butler
sudo mv butler /usr/local/bin/
```
On Windows, place `butler.exe` in a folder on `PATH` or use it directly from the build folder.
## Authenticate
Run:
```bash
butler login
```
This opens a browser-based authentication flow. Verify with:
```bash
butler whoami
```
If automation is required, consult the official Butler docs for API-key/token login options.
## Prepare platform artifacts
macOS
- Create a zip of your `.app` bundle (keep the `.app` as a top-level item inside the zip):
```bash
ditto -c -k --sequesterRsrc --keepParent MyApp.app MyApp-mac.zip
```
Windows
- Zip the folder containing your `.exe` and runtime files, or create an installer and zip the installer.
```powershell
Compress-Archive -Path .\build\MyApp\* -DestinationPath MyApp-windows.zip
```
Linux
- Create a tarball (or zip) of the Linux runtime files:
```bash
tar -czf MyApp-linux.tar.gz -C build/linux .
```
Note: ensure the main binary has executable permissions before archiving.
## Push to itch.io
Basic command:
```bash
butler push <path> <username>/<game>:<channel>
```
Examples:
```bash
# macOS build
butler push MyApp-mac.zip myuser/nebulabrowser:mac
# Windows build
butler push MyApp-windows.zip myuser/nebulabrowser:windows
# Linux build
butler push MyApp-linux.tar.gz myuser/nebulabrowser:linux
```
Set a release version for itch.io using `--userversion`:
```bash
butler push MyApp-mac.zip myuser/nebulabrowser:mac --userversion 1.2.3
```
## Recommended channel strategy
- `stable` or `default` — production releases
- `beta` — pre-release testing
- Use platform-specific channels (e.g., `mac`, `windows`, `linux`) if you want separate channels per OS
## Tips
- Keep artifacts small and platform-specific to reduce download size.
- Verify the upload with `butler whoami` and by visiting your game page on itch.io.
- When testing on macOS, notarization and Gatekeeper may affect distribution; provide clear install instructions on your itch page.
## Rollback
Butler supports pushing to a channel multiple times; the latest pushed build becomes the current for that channel. To revert, push a previous artifact or use the itch.io web UI to select a previous build.
## References
Consult the official Butler documentation for advanced usage (credentials, automated CI uploads, delta uploads, and platform-specific packaging recommendations).