Files
Nebula-OS/core/windows/WindowService.hpp
T
andrew 2f59d3c115 Add Nebula.Windows with Sway IPC backend
Introduces a new `core/windows` module (`Nebula.Windows`) with `WindowService`, window/workspace models, and a Sway IPC backend for live window tracking and control (focus, close, move/resize, snap, maximize/restore, minimize, workspace switch). The desktop shell now links this module, uses compositor focus for top-bar active app text, and adds an Open Windows section in the launcher with focus/close actions.

Also updates application metadata handling to parse `StartupWMClass` and map window `app_id`/class to friendly names and icons, and revises Sway config/docs for the new floating-first Desktop 0.2 behavior with temporary compositor-provided decorations.
2026-08-26 18:20:56 +12:00

83 lines
2.9 KiB
C++

#pragma once
#include "WindowBackend.hpp"
#include "WindowModel.hpp"
#include "WorkspaceModel.hpp"
#include <QJSEngine>
#include <QObject>
#include <QQmlEngine>
#include <QVector>
#include <QtQml/qqmlregistration.h>
class ApplicationService;
class WindowService : public QObject
{
Q_OBJECT
QML_ELEMENT
QML_SINGLETON
Q_PROPERTY(bool connected READ connected NOTIFY connectedChanged)
Q_PROPERTY(WindowModel *model READ model CONSTANT)
Q_PROPERTY(WorkspaceModel *workspaceModel READ workspaceModel CONSTANT)
Q_PROPERTY(int windowCount READ windowCount NOTIFY windowCountChanged)
Q_PROPERTY(QString focusedWindowId READ focusedWindowId NOTIFY focusChanged)
Q_PROPERTY(QString focusedWindowTitle READ focusedWindowTitle NOTIFY focusChanged)
Q_PROPERTY(QString focusedApplicationId READ focusedApplicationId NOTIFY focusChanged)
Q_PROPERTY(QString focusedApplicationName READ focusedApplicationName NOTIFY focusChanged)
public:
enum SnapEdge {
SnapLeft = WindowBackend::SnapLeft,
SnapRight = WindowBackend::SnapRight,
SnapMaximize = WindowBackend::SnapMaximize
};
Q_ENUM(SnapEdge)
explicit WindowService(QObject *parent = nullptr);
static WindowService *create(QQmlEngine *engine, QJSEngine *scriptEngine);
bool connected() const;
WindowModel *model() const;
WorkspaceModel *workspaceModel() const;
int windowCount() const;
QString focusedWindowId() const;
QString focusedWindowTitle() const;
QString focusedApplicationId() const;
QString focusedApplicationName() const;
Q_INVOKABLE bool focusWindow(const QString &windowId);
Q_INVOKABLE bool closeWindow(const QString &windowId);
Q_INVOKABLE bool maximizeWindow(const QString &windowId);
Q_INVOKABLE bool restoreWindow(const QString &windowId);
Q_INVOKABLE bool minimizeWindow(const QString &windowId);
Q_INVOKABLE bool setWindowFloating(const QString &windowId, bool floating);
Q_INVOKABLE bool moveWindow(const QString &windowId, int x, int y);
Q_INVOKABLE bool resizeWindow(const QString &windowId, int width, int height);
Q_INVOKABLE bool snapWindow(const QString &windowId, SnapEdge edge);
Q_INVOKABLE bool switchWorkspace(const QString &workspaceId);
signals:
void connectedChanged();
void windowCountChanged();
void focusChanged();
private:
void syncFromBackend();
void resolveNames(QVector<WindowInfo> &windows) const;
void bindApplicationService();
static qint64 parseWindowId(const QString &windowId);
static QString humanizeIdentifier(const QString &appId, const QString &windowClass);
static QString titleCaseIdentifier(QString id);
WindowBackend *m_backend = nullptr;
WindowModel *m_model = nullptr;
WorkspaceModel *m_workspaces = nullptr;
ApplicationService *m_applications = nullptr;
QString m_focusedWindowId;
QString m_focusedWindowTitle;
QString m_focusedApplicationId;
QString m_focusedApplicationName;
};