Files
Nebula-OS/Bigscreen/qml/views/HomeView.qml
T
andrew 61c448eb00 Add SDL3-based controller input service
Integrate SDL3 controller support and wire it into the InputRouter.

- Add ControllerInputService (src/ControllerInputService.{h,cpp}) to discover, poll and translate SDL3 gamepad events into InputRouter actions, with axis repeat handling and debouncing.
- Update CMakeLists to find or fetch SDL3, add the new source files to the target, link the SDL3 target, and copy runtime DLLs on Windows.
- Add triggerAction(Action) to InputRouter and use it from existing keyboard handling to centralize action dispatch.
- Instantiate ControllerInputService in main so controllers feed the InputRouter.
- Update QML views (ShellWindow, HomeView, LibraryView, SettingsView) to use numeric action IDs and add small UI/status text and navigation tweaks for controller-driven flows.

These changes enable gamepad/controller input for Bigscreen via SDL3 and adapt UI code to handle the mapped actions.
2026-05-23 21:47:15 +12:00

63 lines
1.3 KiB
QML

import QtQuick
import QtQuick.Layouts
import Nebula.Bigscreen
ColumnLayout {
id: root
property var homeTiles: [
{ label: "Library", meta: "Games and apps", icon: "📚", route: "library" },
{ label: "Settings", meta: "System controls", icon: "⚙", route: "settings" },
{ label: "Power", meta: "Sleep and sessions", icon: "⏻", route: "power" }
]
signal navigate(string route)
spacing: 28
Text {
text: "Home"
font: Theme.brandFont
color: Theme.textPrimary
Layout.leftMargin: 40
}
TileRail {
id: rail
Layout.fillWidth: true
tiles: root.homeTiles
onTileActivated: function(index) {
const route = root.homeTiles[index].route
if (route === "power") {
root.navigate("power")
} else {
root.navigate(route)
}
}
}
function handleInput(action) {
switch (action) {
case 3:
rail.moveFocus(-1)
break
case 4:
rail.moveFocus(1)
break
case 5:
rail.activateFocused()
break
case 6:
root.navigate("power")
break
default:
break
}
}
function accentFocus() {
return rail.accentFocus
}
}