Files
Nebula-OS/core/windows/WindowService.hpp
T
andrew 08e67845a5 Add focused window controls to top bar
Introduces a new `WindowControls` component in the desktop top bar with minimize, maximize/restore, and close actions for the focused window. `WindowService` now exposes focused-window presence/maximized state plus focused-window convenience actions to support this UI.

Also extends Nebula UI with a reusable `NebulaToolTip`, keyboard/pressed-state support in `NebulaIconButton`, new window-control glyphs in `NebulaIcon`, and theme tokens for pressed/danger hover states, with CMake and README updates to register/document the new components.
2026-08-26 22:26:29 +12:00

91 lines
3.4 KiB
C++

#pragma once
#include "WindowBackend.hpp"
#include "WindowModel.hpp"
#include "WorkspaceModel.hpp"
#include <QJSEngine>
#include <QObject>
#include <QQmlEngine>
#include <QVector>
#include <QtQml/qqmlregistration.h>
class ApplicationService;
class WindowService : public QObject
{
Q_OBJECT
QML_ELEMENT
QML_SINGLETON
Q_PROPERTY(bool connected READ connected NOTIFY connectedChanged)
Q_PROPERTY(WindowModel *model READ model CONSTANT)
Q_PROPERTY(WorkspaceModel *workspaceModel READ workspaceModel CONSTANT)
Q_PROPERTY(int windowCount READ windowCount NOTIFY windowCountChanged)
Q_PROPERTY(bool hasFocusedWindow READ hasFocusedWindow NOTIFY focusChanged)
Q_PROPERTY(QString focusedWindowId READ focusedWindowId NOTIFY focusChanged)
Q_PROPERTY(QString focusedWindowTitle READ focusedWindowTitle NOTIFY focusChanged)
Q_PROPERTY(QString focusedApplicationId READ focusedApplicationId NOTIFY focusChanged)
Q_PROPERTY(QString focusedApplicationName READ focusedApplicationName NOTIFY focusChanged)
Q_PROPERTY(bool focusedWindowMaximized READ focusedWindowMaximized NOTIFY focusChanged)
public:
enum SnapEdge {
SnapLeft = WindowBackend::SnapLeft,
SnapRight = WindowBackend::SnapRight,
SnapMaximize = WindowBackend::SnapMaximize
};
Q_ENUM(SnapEdge)
explicit WindowService(QObject *parent = nullptr);
static WindowService *create(QQmlEngine *engine, QJSEngine *scriptEngine);
bool connected() const;
WindowModel *model() const;
WorkspaceModel *workspaceModel() const;
int windowCount() const;
bool hasFocusedWindow() const;
QString focusedWindowId() const;
QString focusedWindowTitle() const;
QString focusedApplicationId() const;
QString focusedApplicationName() const;
bool focusedWindowMaximized() const;
Q_INVOKABLE bool focusWindow(const QString &windowId);
Q_INVOKABLE bool closeWindow(const QString &windowId);
Q_INVOKABLE bool maximizeWindow(const QString &windowId);
Q_INVOKABLE bool restoreWindow(const QString &windowId);
Q_INVOKABLE bool minimizeWindow(const QString &windowId);
Q_INVOKABLE bool minimizeFocusedWindow();
Q_INVOKABLE bool toggleMaximizeFocusedWindow();
Q_INVOKABLE bool closeFocusedWindow();
Q_INVOKABLE bool setWindowFloating(const QString &windowId, bool floating);
Q_INVOKABLE bool moveWindow(const QString &windowId, int x, int y);
Q_INVOKABLE bool resizeWindow(const QString &windowId, int width, int height);
Q_INVOKABLE bool snapWindow(const QString &windowId, SnapEdge edge);
Q_INVOKABLE bool switchWorkspace(const QString &workspaceId);
signals:
void connectedChanged();
void windowCountChanged();
void focusChanged();
private:
void syncFromBackend();
void resolveNames(QVector<WindowInfo> &windows) const;
void bindApplicationService();
static qint64 parseWindowId(const QString &windowId);
static QString humanizeIdentifier(const QString &appId, const QString &windowClass);
static QString titleCaseIdentifier(QString id);
WindowBackend *m_backend = nullptr;
WindowModel *m_model = nullptr;
WorkspaceModel *m_workspaces = nullptr;
ApplicationService *m_applications = nullptr;
QString m_focusedWindowId;
QString m_focusedWindowTitle;
QString m_focusedApplicationId;
QString m_focusedApplicationName;
bool m_focusedWindowMaximized = false;
};