Introduces a new `core/windows` module (`Nebula.Windows`) with `WindowService`, window/workspace models, and a Sway IPC backend for live window tracking and control (focus, close, move/resize, snap, maximize/restore, minimize, workspace switch). The desktop shell now links this module, uses compositor focus for top-bar active app text, and adds an Open Windows section in the launcher with focus/close actions. Also updates application metadata handling to parse `StartupWMClass` and map window `app_id`/class to friendly names and icons, and revises Sway config/docs for the new floating-first Desktop 0.2 behavior with temporary compositor-provided decorations.
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
#pragma once
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#include "WindowTypes.hpp"
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#include <QAbstractListModel>
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#include <QVector>
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#include <QtQml/qqmlregistration.h>
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class WindowModel : public QAbstractListModel
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{
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Q_OBJECT
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QML_ELEMENT
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QML_UNCREATABLE("Obtained from WindowService")
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Q_PROPERTY(int count READ count NOTIFY countChanged)
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public:
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enum Roles {
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WindowIdRole = Qt::UserRole + 1,
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TitleRole,
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AppIdRole,
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WindowClassRole,
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WorkspaceRole,
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FocusedRole,
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FloatingRole,
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FullscreenRole,
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XRole,
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YRole,
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WidthRole,
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HeightRole,
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DisplayNameRole,
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IconNameRole,
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MinimizedRole,
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MaximizedRole,
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OutputRole
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};
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Q_ENUM(Roles)
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explicit WindowModel(QObject *parent = nullptr);
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int rowCount(const QModelIndex &parent = QModelIndex()) const override;
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QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
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QHash<int, QByteArray> roleNames() const override;
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int count() const;
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void setWindows(QVector<WindowInfo> windows);
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const WindowInfo *windowAt(int row) const;
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const WindowInfo *windowById(qint64 windowId) const;
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signals:
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void countChanged();
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private:
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QVector<WindowInfo> m_windows;
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};
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