Files
Andrew Zambazos c0395a49bd Added SDK
2026-06-11 14:01:22 +12:00

130 lines
4.5 KiB
C++

/**************************************************************************************************
* This file is a part of Ultralight. *
* *
* See <https://ultralig.ht> for licensing and more. *
* *
* (C) 2024 Ultralight, Inc. *
**************************************************************************************************/
#pragma once
#include <Ultralight/Defines.h>
#include <Ultralight/String.h>
#include <Ultralight/Buffer.h>
namespace ultralight {
///
/// Represents a font file, either on-disk path or in-memory file contents.
///
class UExport FontFile : public RefCounted {
public:
///
/// Create a font file from an on-disk file path.
///
/// @note The file path should already exist.
///
static RefPtr<FontFile> Create(const String& filepath);
///
/// Create a font file from an in-memory buffer.
///
static RefPtr<FontFile> Create(RefPtr<Buffer> buffer);
///
/// Whether or not this font file was created from an in-memory buffer.
///
virtual bool is_in_memory() const = 0;
///
/// The file path (if any).
///
virtual String filepath() const = 0;
///
/// The in-memory buffer (if any).
///
virtual RefPtr<Buffer> buffer() const = 0;
///
/// Unique hash (if this is a filepath, only the path string is hashed).
///
virtual uint32_t hash() const = 0;
protected:
FontFile();
virtual ~FontFile();
FontFile(const FontFile&);
void operator=(const FontFile&);
};
///
/// User-defined font loader interface.
///
/// The library uses this to load a font file (eg, `Arial.ttf`) for a given font description (eg,
/// `font-family: Arial;`).
///
/// Every OS has its own library of installed system fonts. The FontLoader interface is used to
/// lookup these fonts and fetch the actual font data (raw TTF/OTF file data) for a given font
/// description.
///
/// You can provide the library with your own font loader implementation so that you can bundle
/// fonts with your application rather than relying on the system's installed fonts.
///
/// ## Default Implementation
///
/// A platform-specific implementation of FontLoader is provided for you when you call
/// App::Create().
///
/// If you are using Renderer::Create(), you **must** provide your own. You can still use AppCore's
/// implementation however-- see the helper functions defined in <AppCore/Platform.h>.
///
/// ## Setting the Font Loader
///
/// To provide your own custom FontLoader implementation, you should inherit from this class,
/// handle the virtual member functions, and then pass an instance of your class to
/// Platform::set_font_loader() before calling Renderer::Create() or App::Create().
///
class UExport FontLoader {
public:
virtual ~FontLoader();
///
/// Fallback font family name. Will be used if all other fonts fail to load.
///
/// @note This font should be guaranteed to exist (eg, FontLoader::Load won't fail when passed
/// this font family name).
///
virtual String fallback_font() const = 0;
///
/// Fallback font family name that can render the specified characters. Mainly used to support
/// CJK (Chinese, Japanese, Korean) text display.
///
/// @param characters One or more UTF-16 characters. This is almost always a single character.
///
/// @param weight Font weight.
///
/// @param italic Whether or not italic is requested.
///
/// @return Returns a font family name that can render the text.
///
virtual String fallback_font_for_characters(const String& characters, int weight,
bool italic) const = 0;
///
/// Get the actual font file data (TTF/OTF) for a given font description.
///
/// @param family Font family name.
///
/// @param weight Font weight.
///
/// @param italic Whether or not italic is requested.
///
/// @return A font file matching the given description (either an on-disk font filepath or an
/// in-memory file contents). You can return NULL here and the loader will fallback to
/// another font.
///
virtual RefPtr<FontFile> Load(const String& family, int weight, bool italic) = 0;
};
} // namespace ultralight