192 lines
6.0 KiB
JavaScript
192 lines
6.0 KiB
JavaScript
/*
|
|
* Copyright (C) 2020 Apple Inc. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
|
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
|
|
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
|
|
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
|
* THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
WI.BoxShadow = class BoxShadow
|
|
{
|
|
constructor(offsetX, offsetY, blurRadius, spreadRadius, inset, color)
|
|
{
|
|
console.assert(!offsetX || (typeof offsetX === "object" && !isNaN(offsetX.value) && offsetX.unit), offsetX);
|
|
console.assert(!offsetY || (typeof offsetY === "object" && !isNaN(offsetY.value) && offsetY.unit), offsetY);
|
|
console.assert(!blurRadius || (typeof blurRadius === "object" && blurRadius.value >= 0 && blurRadius.unit), blurRadius);
|
|
console.assert(!spreadRadius || (typeof spreadRadius === "object" && !isNaN(spreadRadius.value) && spreadRadius.unit), spreadRadius);
|
|
console.assert(!inset || typeof inset === "boolean", inset);
|
|
console.assert(!color || color instanceof WI.Color, color);
|
|
|
|
this._offsetX = offsetX || null;
|
|
this._offsetY = offsetY || null;
|
|
this._blurRadius = blurRadius || null;
|
|
this._spreadRadius = spreadRadius || null;
|
|
this._inset = !!inset;
|
|
this._color = color || null;
|
|
}
|
|
|
|
// Static
|
|
|
|
static fromString(cssString)
|
|
{
|
|
if (cssString === "none")
|
|
return new WI.BoxShadow;
|
|
|
|
let offsetX = null;
|
|
let offsetY = null;
|
|
let blurRadius = null;
|
|
let spreadRadius = null;
|
|
let inset = false;
|
|
let color = null;
|
|
|
|
let startIndex = 0;
|
|
let openParentheses = 0;
|
|
let numberComponentCount = 0;
|
|
for (let i = 0; i <= cssString.length; ++i) {
|
|
if (cssString[i] === "(") {
|
|
++openParentheses;
|
|
continue;
|
|
}
|
|
|
|
if (cssString[i] === ")") {
|
|
--openParentheses;
|
|
continue;
|
|
}
|
|
|
|
if ((cssString[i] !== " " || openParentheses) && i !== cssString.length)
|
|
continue;
|
|
|
|
let component = cssString.substring(startIndex, i + 1).trim();
|
|
|
|
startIndex = i + 1;
|
|
|
|
if (!component.length)
|
|
continue;
|
|
|
|
if (component === "inset") {
|
|
if (inset)
|
|
return null;
|
|
inset = true;
|
|
continue;
|
|
}
|
|
|
|
let possibleColor = WI.Color.fromString(component);
|
|
if (possibleColor) {
|
|
if (color)
|
|
return null;
|
|
color = possibleColor;
|
|
continue;
|
|
}
|
|
|
|
let numberComponent = WI.BoxShadow.parseNumberComponent(component);
|
|
if (!numberComponent)
|
|
return null;
|
|
|
|
switch (++numberComponentCount) {
|
|
case 1:
|
|
offsetX = numberComponent;
|
|
break;
|
|
|
|
case 2:
|
|
offsetY = numberComponent;
|
|
break;
|
|
|
|
case 3:
|
|
blurRadius = numberComponent;
|
|
if (blurRadius.value < 0)
|
|
return null;
|
|
break;
|
|
|
|
case 4:
|
|
spreadRadius = numberComponent;
|
|
break;
|
|
|
|
default:
|
|
return null;
|
|
}
|
|
}
|
|
|
|
if (!offsetX || !offsetY)
|
|
return null;
|
|
|
|
return new WI.BoxShadow(offsetX, offsetY, blurRadius, spreadRadius, inset, color);
|
|
}
|
|
|
|
static parseNumberComponent(string)
|
|
{
|
|
let value = parseFloat(string);
|
|
if (isNaN(value))
|
|
return null;
|
|
|
|
let unit = string.replace(value, "");
|
|
if (!unit) {
|
|
if (value)
|
|
return null;
|
|
unit = "px";
|
|
} else if (!WI.CSSCompletions.lengthUnits.has(unit))
|
|
return null;
|
|
|
|
return {unit, value};
|
|
}
|
|
|
|
// Public
|
|
|
|
get offsetX() { return this._offsetX; }
|
|
get offsetY() { return this._offsetY; }
|
|
get blurRadius() { return this._blurRadius; }
|
|
get spreadRadius() { return this._spreadRadius; }
|
|
get inset() { return this._inset; }
|
|
get color() { return this._color; }
|
|
|
|
copy()
|
|
{
|
|
return new WI.BoxShadow(this._offsetX, this._offsetY, this._blurRadius, this._spreadRadius, this._inset, this._color);
|
|
}
|
|
|
|
toString()
|
|
{
|
|
if (!this._offsetX || !this._offsetY)
|
|
return "none";
|
|
|
|
function stringifyNumberComponent({value, unit}) {
|
|
return value + (value ? unit : "");
|
|
}
|
|
|
|
let values = [
|
|
stringifyNumberComponent(this._offsetX),
|
|
stringifyNumberComponent(this._offsetY),
|
|
];
|
|
|
|
if (this._blurRadius)
|
|
values.push(stringifyNumberComponent(this._blurRadius));
|
|
|
|
if (this._spreadRadius)
|
|
values.push(stringifyNumberComponent(this._spreadRadius));
|
|
|
|
if (this._color)
|
|
values.push(this._color.toString());
|
|
|
|
if (this._inset)
|
|
values.push("inset");
|
|
|
|
return values.join(" ");
|
|
}
|
|
};
|