Commit Graph
2 Commits
Author SHA1 Message Date
Nomads_ReachandGitHub f5d8261130 Expand the acceptance matrix: movement, combat, NPC authority, timeouts, 16 clients (#21)
Add a small injected ServerTuning seam (production defaults unchanged; ServerRuntime
still constructs the server without it) so end-to-end cases can use short timeouts
and a wider local connect budget.

New real-transport acceptance cases:
- impossible movement rejected, position-corrected, and not relayed
- self-targeted combat hit rejected and not routed
- independent populated scopes receive independent NPC authorities
- a stale/wrong NPC authority epoch is rejected over transport
- idle timeout closes a stale active session
- multi-client no-cross-cell-spam scaled to 16 clients (widened local connect budget)

16/16 pass on real sockets, deterministic across repeated runs.
2026-08-16 19:44:28 -04:00
Nomads_Reach ddadf87423 Add C# dedicated server replacement 2026-08-16 02:23:04 -04:00