Update combat protocol tests for active sessions
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@@ -27,6 +27,10 @@ class CombatProtocolTests(unittest.TestCase):
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2,
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2,
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time.time(),
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time.time(),
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)
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)
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self.sender.mark_gameplay_active(1)
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self.target.mark_gameplay_active(1)
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self.server._init_rate_state(self.sender, time.monotonic())
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self.server._init_rate_state(self.target, time.monotonic())
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self.server._clients = {
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self.server._clients = {
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self.sender_server: self.sender,
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self.sender_server: self.sender,
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self.target_server: self.target,
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self.target_server: self.target,
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