Add an end-to-end TCP acceptance harness (issue #15) (#20)

Stand up the real AuthoritativeServer behind the real TCP transport on a
loopback port and drive real SyntheticProtocolClient sockets through it, so the
matrix is exercised over an actual connection rather than in-memory fakes.

Covers the baseline-protocol, TCP-compatibility, and interest-management
sections: welcome->hello->sessionReady handshake, unique/non-spoofable
server-owned ids, malformed and oversized rejection before mutation, rate-limit
tripping, transform/playerState/worldState relay, action events not
replay-cached to late joiners, disconnect/reconnect leaving no stale session,
same-cell relay vs distant interest filtering, multi-client no cross-cell spam,
and handshake-timeout reaping.

The harness runs for real wherever loopback TCP can bind (dev machines, the
self-hosted runner) and skips cleanly otherwise. Wired into a self-hosted CI
job gated by the runtime-policy guard. 60s idle-timeout, 32/64-client load /
packet-loss / reconnect-churn, and GNS sections remain follow-ups.
This commit is contained in:
Nomads_Reach
2026-08-16 19:17:08 -04:00
committed by GitHub
parent 2b5a8c4dcb
commit 6edc16ed20
7 changed files with 550 additions and 0 deletions
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using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("CommonwealthOnline.Server.Tests")]
[assembly: InternalsVisibleTo("CommonwealthOnline.Server.Acceptance")]
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</PropertyGroup>
<ItemGroup>
<Compile Remove="tests/**/*.cs" />
<Compile Remove="acceptance/**/*.cs" />
</ItemGroup>
</Project>
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@@ -26,6 +26,15 @@ dotnet run --project CommonwealthOnline.Server.csproj -- serve --config commonwe
`start.bat` and `start.sh` prefer a published apphost, then a framework-dependent DLL, then `dotnet run` in a source checkout.
### Tests
- `tests/` — fast in-memory unit/component tests over the authoritative core (run in the `CSharp Server Gate` CI).
- `acceptance/` — end-to-end acceptance harness (issue #15): stands up the real server behind the real TCP transport on a loopback port and drives real client sockets through the baseline-protocol, TCP-compatibility, and interest-management matrix sections. Runs in the `Acceptance (end-to-end TCP)` CI, or locally:
```bash
dotnet run --project acceptance/CommonwealthOnline.Server.Acceptance.csproj -c Release
```
## Config
Generate defaults:
@@ -0,0 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>latest</LangVersion>
<AssemblyName>CommonwealthOnline.Server.Acceptance</AssemblyName>
<RootNamespace>CommonwealthOnline.Server.Acceptance</RootNamespace>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="../CommonwealthOnline.Server.csproj" />
</ItemGroup>
</Project>
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using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Text.Json.Nodes;
using CommonwealthOnline.Server;
namespace CommonwealthOnline.Server.Acceptance;
// End-to-end acceptance harness for issue #15. Unlike the in-memory unit tests,
// this stands up the real AuthoritativeServer behind the real TCP transport on a
// loopback port and drives real SyntheticProtocolClient sockets through it, so it
// exercises framing, admission, relay, interest filtering and session teardown
// over an actual connection.
//
// Covered here: the Baseline protocol, TCP compatibility, and interest-management
// sections of the matrix. GNS sections wait on #2 (real-bridge loopback); the
// 60s idle-timeout and 32/64-client load/fault runs are deferred follow-ups
// (see the summary printed at the end).
internal static class Program
{
private static int _passed;
private static int _failed;
public static async Task<int> Main()
{
Console.WriteLine("Commonwealth Online - end-to-end acceptance harness (TCP)");
if (!CanBindLoopback())
{
Console.WriteLine("SKIP: environment cannot bind a loopback TCP listener; end-to-end acceptance not executed here.");
return 0;
}
await Run("baseline: two clients handshake welcome->hello->sessionReady", BaselineHandshake);
await Run("baseline: server-owned ids are unique and not client-spoofable", ServerOwnedIdsNotSpoofable);
await Run("baseline: malformed json rejected before gameplay mutation", MalformedJsonRejected);
await Run("baseline: oversized payload rejected before gameplay mutation", OversizeRejected);
await Run("baseline: sustained packet-rate abuse triggers rate limit", RateLimitTrips);
await Run("tcp: two-client transform/playerState/worldState smoke", TwoClientSmoke);
await Run("player-state: action events are not replay-cached to late joiners", ActionEventsNotReplayCached);
await Run("tcp: disconnect leaves no stale session; reconnect works", DisconnectNoStale);
await Run("interest: same-cell relays, distant is filtered", InterestSameCellVsDistant);
await Run("interest: multi-client across cells, no cross-cell transform spam", MultiClientNoCrossCellSpam);
await Run("baseline: handshake timeout closes an unactivated session", HandshakeTimeoutCloses);
Console.WriteLine();
Console.WriteLine($"acceptance: {_passed} passed, {_failed} failed");
Console.WriteLine("deferred (follow-ups): 60s idle-timeout, 32/64-client load + packet-loss/reorder + reconnect-churn, and all GNS sections (blocked on #2).");
return _failed == 0 ? 0 : 1;
}
// ---- baseline protocol --------------------------------------------------
private static async Task BaselineHandshake()
{
await using var s = new TestServer();
await using var a = await Connect(s.Port);
await using var b = await Connect(s.Port);
True(a.PlayerId != 0, "client a received a server-owned playerId");
True(b.PlayerId != 0, "client b received a server-owned playerId");
True(a.PlayerId != b.PlayerId, "player ids are unique");
}
private static async Task ServerOwnedIdsNotSpoofable()
{
await using var s = new TestServer();
await using var a = await Connect(s.Port);
await using var b = await Connect(s.Port);
await Drain(a, 300); await Drain(b, 300);
// a claims a bogus playerId inside its own transform; the server must relay
// b a transform stamped with a's real server-owned id, never the claim.
var spoof = TransformPacket("0000AAAA", "0000BBBB", 0, 0, "spawn");
spoof["playerId"] = 999999;
await a.SendAsync(spoof);
var relay = await ReceiveUntil(b, p => Type(p) == "transform", 3000);
NotNull(relay, "b received a's transform");
Equal(a.PlayerId, UInt(relay!["playerId"]), "relayed transform carries the server-owned id");
}
private static async Task MalformedJsonRejected()
{
await using var s = new TestServer();
using var raw = await RawClient.Connect(s.Port);
await raw.ExpectType("welcome", 2000);
await raw.WriteLine(Encoding.UTF8.GetBytes("{\"type\":\"hello\",\"protocolVersion\":2}"));
await raw.ExpectType("sessionReady", 2000);
var before = Stat(s.Server, "packetsRejected");
var transformsBefore = Stat(s.Server, "transformPacketsReceived");
await raw.WriteLine(Encoding.UTF8.GetBytes("{ this is not valid json"));
await SpinUntil(() => Stat(s.Server, "packetsRejected") > before, 2000);
True(Stat(s.Server, "packetsRejected") > before, "malformed json incremented packetsRejected");
Equal(transformsBefore, Stat(s.Server, "transformPacketsReceived"), "no gameplay mutation from malformed json");
}
private static async Task OversizeRejected()
{
await using var s = new TestServer();
using var raw = await RawClient.Connect(s.Port);
await raw.ExpectType("welcome", 2000);
await raw.WriteLine(Encoding.UTF8.GetBytes("{\"type\":\"hello\",\"protocolVersion\":2}"));
await raw.ExpectType("sessionReady", 2000);
var transformsBefore = Stat(s.Server, "transformPacketsReceived");
// A single line larger than the protocol maximum must terminate the session
// at the transport before it is ever decoded or applied.
await raw.WriteRaw(new byte[ProtocolConstants.MaxMessageBytes + 1024]);
True(await raw.WaitClosed(4000), "server closed the connection on oversize input");
Equal(transformsBefore, Stat(s.Server, "transformPacketsReceived"), "oversize input caused no gameplay mutation");
}
private static async Task RateLimitTrips()
{
await using var s = new TestServer();
await using var a = await Connect(s.Port);
// Burst well past the 120 packets/second window in a single window.
for (var i = 0; i < 400; i++)
{
try { await a.SendAsync(new JsonObject { ["type"] = "keepAlive" }); }
catch { break; }
}
await SpinUntil(() => Stat(s.Server, "rateLimitedPackets") > 0, 3000);
True(Stat(s.Server, "rateLimitedPackets") > 0, "sustained burst tripped the rate limiter");
}
// ---- tcp compatibility --------------------------------------------------
private static async Task TwoClientSmoke()
{
await using var s = new TestServer();
await using var a = await Connect(s.Port); // a connects first -> world-state host
await using var b = await Connect(s.Port);
await a.SendAsync(TransformPacket("0000CAFE", "0000F00D", 0, 0, "spawn"));
await b.SendAsync(TransformPacket("0000CAFE", "0000F00D", 0, 0, "spawn"));
await Drain(a, 400); await Drain(b, 400);
// transform relay
await a.SendAsync(TransformPacket("0000CAFE", "0000F00D", 10, 0));
NotNull(await ReceiveUntil(b, p => Type(p) == "transform" && UInt(p["playerId"]) == a.PlayerId, 3000),
"b received a's transform");
// durable playerState relay: an in-interest peer receives the durable
// fields (and, being in scope, the live action events too).
await a.SendAsync(new JsonObject
{
["type"] = "playerState",
["characterName"] = "Nomad",
["actionEvents"] = new JsonArray(new JsonObject { ["sequence"] = 1, ["type"] = 3, ["eventName"] = "fireSingle" })
});
var ps = await ReceiveUntil(b, p => Type(p) == "playerState" && UInt(p["playerId"]) == a.PlayerId, 3000);
NotNull(ps, "b received a's playerState");
Equal("Nomad", JsonHelpers.String(ps!["characterName"]), "playerState carried the character name");
// world-state from the host relays
await a.SendAsync(new JsonObject { ["type"] = "worldState", ["timeHours"] = 12.0 });
NotNull(await ReceiveUntil(b, p => Type(p) == "worldState", 3000), "b received world state from the host");
}
private static async Task ActionEventsNotReplayCached()
{
await using var s = new TestServer();
await using var a = await Connect(s.Port);
await a.SendAsync(TransformPacket("0000AC70", "0000AC70", 0, 0, "spawn"));
await a.SendAsync(new JsonObject
{
["type"] = "playerState",
["characterName"] = "Nomad",
["actionEvents"] = new JsonArray(new JsonObject { ["sequence"] = 1, ["type"] = 3, ["eventName"] = "fireSingle" })
});
await Drain(a, 300);
// a late joiner is replayed a's durable state, which must carry the durable
// fields but never the discrete action events.
await using var late = await Connect(s.Port);
var replay = await ReceiveUntil(late, p => Type(p) == "playerState" && UInt(p["playerId"]) == a.PlayerId, 3000);
NotNull(replay, "late joiner received a's durable player state");
Equal("Nomad", JsonHelpers.String(replay!["characterName"]), "durable state replayed the character name");
True(!replay.ContainsKey("actionEvents"), "discrete action events were not replay-cached to the late joiner");
}
private static async Task DisconnectNoStale()
{
await using var s = new TestServer();
var a = await Connect(s.Port);
await using var b = await Connect(s.Port);
await SpinUntil(() => Stat(s.Server, "connectedClients") == 2, 3000);
Equal(2u, Stat(s.Server, "connectedClients"), "two clients active");
await a.DisposeAsync();
await SpinUntil(() => Stat(s.Server, "connectedClients") == 1, 4000);
Equal(1u, Stat(s.Server, "connectedClients"), "disconnect removed the session");
await using var a2 = await Connect(s.Port);
await SpinUntil(() => Stat(s.Server, "connectedClients") == 2, 3000);
Equal(2u, Stat(s.Server, "connectedClients"), "reconnect restored two active sessions");
True(a2.PlayerId != 0, "reconnected client received a fresh server-owned id");
}
// ---- interest management ------------------------------------------------
private static async Task InterestSameCellVsDistant()
{
await using var s = new TestServer();
await using var a = await Connect(s.Port);
await using var b = await Connect(s.Port);
// both anchor in the same cell
await a.SendAsync(TransformPacket("0000BEEF", "0000BEEF", 0, 0, "spawn"));
await b.SendAsync(TransformPacket("0000BEEF", "0000BEEF", 0, 0, "spawn"));
await Drain(a, 400); await Drain(b, 400);
await a.SendAsync(TransformPacket("0000BEEF", "0000BEEF", 5, 5));
NotNull(await ReceiveUntil(b, p => Type(p) == "transform" && UInt(p["playerId"]) == a.PlayerId, 3000),
"same-cell transform relayed to b");
var filteredBefore = Stat(s.Server, "transformPacketsInterestFiltered");
// a makes a valid transition to a distant, unrelated cell/worldspace; the
// move itself is legal (transition type) but b is no longer in interest.
await a.SendAsync(TransformPacket("00000111", "00000222", 5_000_000, 5_000_000, "cell_change"));
await Drain(a, 300);
True(await ExpectNone(b, p => Type(p) == "transform" && UInt(p["playerId"]) == a.PlayerId, 1200),
"distant transform was not relayed to b");
await SpinUntil(() => Stat(s.Server, "transformPacketsInterestFiltered") > filteredBefore, 1500);
True(Stat(s.Server, "transformPacketsInterestFiltered") > filteredBefore, "distant transform counted as interest-filtered");
}
// The per-IP connect-attempt throttle admits 8 connections per 10s from one
// source address, so over a single loopback IP this case proves the no-cross-
// cell-spam property at 8 clients. Scaling to the matrix's 16/32/64-client load
// runs needs distinct source IPs (loopback aliasing) or a loopback connect-
// throttle exemption; that is the load-testing follow-up.
private const int MultiClientCount = 8;
private static async Task MultiClientNoCrossCellSpam()
{
await using var s = new TestServer();
var clients = new List<SyntheticProtocolClient>();
try
{
for (var i = 0; i < MultiClientCount; i++)
{
var c = await Connect(s.Port);
clients.Add(c);
// every client sits in its own cell AND worldspace, far apart
await c.SendAsync(TransformPacket((0x2000 + i).ToString("X8"), (0x9000 + i).ToString("X8"), i * 1_000_000.0, 0, "spawn"));
}
var ids = clients.Select(c => c.PlayerId).ToArray();
Equal(MultiClientCount, ids.Distinct().Count(), "unique server-owned ids for every client");
foreach (var c in clients) await Drain(c, 150);
// each client moves; nobody should see anybody else's transform
for (var i = 0; i < clients.Count; i++)
await clients[i].SendAsync(TransformPacket((0x2000 + i).ToString("X8"), (0x9000 + i).ToString("X8"), i * 1_000_000.0 + 10, 0));
foreach (var c in clients)
True(await ExpectNone(c, p => Type(p) == "transform", 500), "client received no cross-cell transform spam");
}
finally
{
foreach (var c in clients) await c.DisposeAsync();
}
}
// ---- session teardown ---------------------------------------------------
private static async Task HandshakeTimeoutCloses()
{
await using var s = new TestServer();
using var raw = await RawClient.Connect(s.Port);
await raw.ExpectType("welcome", 2000);
// deliberately never send hello; the reaper must close the pending session
Equal(0u, Stat(s.Server, "connectedClients"), "pending session is not counted as active");
True(await raw.WaitClosed(14000), "server reaped the unactivated session after the handshake timeout");
Equal(0u, Stat(s.Server, "connectedClients"), "still no active clients after reap");
}
// ---- infrastructure -----------------------------------------------------
private static async Task Run(string name, Func<Task> test)
{
try { await test(); _passed++; Console.WriteLine($"PASS {name}"); }
catch (Exception ex) { _failed++; Console.Error.WriteLine($"FAIL {name}: {ex.Message}"); }
}
private static bool CanBindLoopback()
{
try { var p = FreePort(); return p > 0; }
catch (SocketException) { return false; }
}
private static int FreePort()
{
var listener = new TcpListener(IPAddress.Loopback, 0);
listener.Start();
try { return ((IPEndPoint)listener.LocalEndpoint).Port; }
finally { listener.Stop(); }
}
private static async Task<SyntheticProtocolClient> Connect(int port)
{
var client = new SyntheticProtocolClient();
using var timeout = new CancellationTokenSource(TimeSpan.FromSeconds(5));
await client.ConnectAsync("127.0.0.1", port, timeout.Token);
return client;
}
private static JsonObject TransformPacket(string cell, string world, double x, double y, string movement = "normal") => new()
{
["type"] = "transform", ["x"] = x, ["y"] = y, ["z"] = 0.0, ["angleZ"] = 0.0,
["cellId"] = cell, ["worldspaceId"] = world, ["movementType"] = movement
};
private static string? Type(JsonObject packet) => JsonHelpers.String(packet["type"]);
private static uint UInt(JsonNode? node) => JsonHelpers.TryUInt32(node, 0, uint.MaxValue, out var v) ? v : 0;
private static uint Stat(AuthoritativeServer server, string name) => JsonHelpers.TryUInt32(server.GetCoreStats()[name], 0, uint.MaxValue, out var v) ? v : 0;
private static async Task<JsonObject?> TryReceive(SyntheticProtocolClient client, int timeoutMs)
{
using var cts = new CancellationTokenSource(timeoutMs);
try { return await client.ReceiveAsync(cts.Token); }
catch (OperationCanceledException) { return null; }
catch (EndOfStreamException) { return null; }
catch (IOException) { return null; }
catch (InvalidDataException) { return null; }
}
private static async Task<JsonObject?> ReceiveUntil(SyntheticProtocolClient client, Func<JsonObject, bool> predicate, int timeoutMs)
{
var deadline = DateTime.UtcNow.AddMilliseconds(timeoutMs);
while (DateTime.UtcNow < deadline)
{
var remaining = (int)Math.Max(1, (deadline - DateTime.UtcNow).TotalMilliseconds);
var packet = await TryReceive(client, remaining);
if (packet is null) break;
if (predicate(packet)) return packet;
}
return null;
}
private static async Task<bool> ExpectNone(SyntheticProtocolClient client, Func<JsonObject, bool> predicate, int windowMs)
{
var deadline = DateTime.UtcNow.AddMilliseconds(windowMs);
while (DateTime.UtcNow < deadline)
{
var remaining = (int)Math.Max(1, (deadline - DateTime.UtcNow).TotalMilliseconds);
var packet = await TryReceive(client, remaining);
if (packet is null) break;
if (predicate(packet)) return false;
}
return true;
}
private static Task Drain(SyntheticProtocolClient client, int windowMs) => ExpectNone(client, _ => false, windowMs);
private static async Task SpinUntil(Func<bool> condition, int timeoutMs)
{
var deadline = DateTime.UtcNow.AddMilliseconds(timeoutMs);
while (DateTime.UtcNow < deadline)
{
if (condition()) return;
await Task.Delay(50);
}
}
private static void True(bool value, string what) { if (!value) throw new Exception($"expected: {what}"); }
private static void NotNull(object? value, string what) { if (value is null) throw new Exception($"expected non-null: {what}"); }
private static void Equal<T>(T expected, T actual, string what)
{
if (!EqualityComparer<T>.Default.Equals(expected, actual)) throw new Exception($"{what}: expected {expected}, got {actual}");
}
private sealed class TestServer : IAsyncDisposable
{
private readonly TcpServerTransport _tcp;
private readonly string _dir;
public TestServer(int maxPlayers = 32)
{
Port = FreePort();
_dir = Path.Combine(Path.GetTempPath(), "co-accept-" + Guid.NewGuid().ToString("N"));
Directory.CreateDirectory(_dir);
var options = new ServerOptions
{
ConfigPath = Path.Combine(_dir, "commonwealth-server.json"),
Host = "127.0.0.1", Port = Port, AdminPort = FreePort(), MaxPlayers = maxPlayers
};
Server = new AuthoritativeServer(options);
_tcp = new TcpServerTransport(options, Server);
_tcp.Start();
}
public int Port { get; }
public AuthoritativeServer Server { get; }
public async ValueTask DisposeAsync()
{
await _tcp.DisposeAsync();
await Server.DisposeAsync();
try { Directory.Delete(_dir, true); } catch { }
}
}
// Minimal raw client for cases the framed SyntheticProtocolClient can't express
// (oversize input, and connecting without completing the handshake).
private sealed class RawClient : IDisposable
{
private readonly TcpClient _client;
private readonly NetworkStream _stream;
private RawClient(TcpClient client) { _client = client; _stream = client.GetStream(); }
public static async Task<RawClient> Connect(int port)
{
var client = new TcpClient { NoDelay = true };
await client.ConnectAsync(IPAddress.Loopback, port);
return new RawClient(client);
}
public async Task WriteLine(byte[] payload)
{
await _stream.WriteAsync(payload);
await _stream.WriteAsync(new byte[] { (byte)'\n' });
}
public Task WriteRaw(byte[] bytes) => _stream.WriteAsync(bytes).AsTask();
public async Task ExpectType(string type, int timeoutMs)
{
var packet = await ReadLine(timeoutMs) ?? throw new Exception($"expected {type}, got connection close");
var actual = JsonHelpers.String(packet["type"]);
if (actual != type) throw new Exception($"expected {type}, got {actual}");
}
public async Task<JsonObject?> ReadLine(int timeoutMs)
{
using var cts = new CancellationTokenSource(timeoutMs);
var buffer = new MemoryStream();
var one = new byte[1];
try
{
while (buffer.Length <= ProtocolConstants.MaxMessageBytes)
{
var n = await _stream.ReadAsync(one, cts.Token);
if (n == 0) return null;
if (one[0] == (byte)'\n')
{
var data = buffer.ToArray();
if (data.Length > 0 && data[^1] == (byte)'\r') Array.Resize(ref data, data.Length - 1);
return JsonNode.Parse(data) as JsonObject;
}
buffer.WriteByte(one[0]);
}
}
catch (OperationCanceledException) { return null; }
catch (IOException) { return null; }
return null;
}
public async Task<bool> WaitClosed(int timeoutMs)
{
using var cts = new CancellationTokenSource(timeoutMs);
var one = new byte[1];
try
{
while (true)
{
var n = await _stream.ReadAsync(one, cts.Token);
if (n == 0) return true; // clean EOF -> server closed
}
}
catch (OperationCanceledException) { return false; }
catch (IOException) { return true; } // reset also counts as closed
catch (SocketException) { return true; }
}
public void Dispose()
{
try { _stream.Dispose(); } catch { }
try { _client.Dispose(); } catch { }
}
}
}