Test GNS gameplay adapter integration

This commit is contained in:
Nomads_Reach
2026-08-16 00:30:49 -04:00
parent f158619670
commit 4a70c0a963
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from __future__ import annotations
import json
from collections import deque
from gns_gameplay_adapter import GnsGameplayAdapter
from gns_transport import EventType, GnsEvent, RemoteEndpoint, SendResult
from packet_codec import encode_packet
from server_core import FalloutTogetherServer, PROTOCOL_VERSION
from transport_policy import Delivery
class FakeGnsTransport:
def __init__(self):
self.events = deque()
self.endpoints = {}
self.sent = []
self.disconnected = []
self.closed = False
def poll(self):
return self.events.popleft() if self.events else None
def remote_endpoint(self, connection_id):
return self.endpoints.get(connection_id)
def send_encoded(self, connection_id, encoded):
self.sent.append((connection_id, encoded))
return SendResult.SENT
def send_packet(self, connection_id, packet):
return self.send_encoded(connection_id, encode_packet(packet))
def disconnect(self, connection_id, *, reason=0, debug=""):
self.disconnected.append((connection_id, reason, debug))
return True
def close(self):
self.closed = True
def packet_types_sent(transport: FakeGnsTransport, connection_id: int) -> list[str]:
return [
json.loads(encoded.payload)["type"]
for target, encoded in transport.sent
if target == connection_id
]
def queue_connect(transport: FakeGnsTransport, connection_id: int, port: int = 50000):
transport.endpoints[connection_id] = RemoteEndpoint("127.0.0.1", port)
transport.events.append(GnsEvent(EventType.CONNECTED, connection_id))
def queue_packet(transport: FakeGnsTransport, connection_id: int, packet: dict):
transport.events.append(
GnsEvent(
EventType.MESSAGE,
connection_id,
json.dumps(packet, separators=(",", ":")).encode(),
)
)
def complete_handshake(adapter: GnsGameplayAdapter, transport: FakeGnsTransport, connection_id: int):
queue_connect(transport, connection_id, 50000 + connection_id)
assert adapter.pump_once() == 1
assert "welcome" in packet_types_sent(transport, connection_id)
queue_packet(transport, connection_id, {"type": "hello", "protocolVersion": PROTOCOL_VERSION})
assert adapter.pump_once() == 1
assert "sessionReady" in packet_types_sent(transport, connection_id)
def test_gns_adapter_reuses_v2_admission_and_server_owned_identity():
server = FalloutTogetherServer(host="127.0.0.1", port=0)
transport = FakeGnsTransport()
adapter = GnsGameplayAdapter(server, transport)
complete_handshake(adapter, transport, 101)
client = adapter._client_for_connection(101)
assert client is not None
assert client.gameplay_active
assert client.protocol_version == PROTOCOL_VERSION
queue_packet(
transport,
101,
{
"type": "transform",
"playerId": 999999,
"x": 1.0,
"y": 2.0,
"z": 3.0,
"angleZ": 4.0,
"cellId": "00000010",
"worldspaceId": "0000003C",
"movementType": "normal",
},
)
adapter.pump_once()
assert client.last_transform is not None
assert client.last_transform["playerId"] == client.player_id
assert client.last_transform["playerId"] != 999999
def test_gns_adapter_preserves_reliable_and_snapshot_delivery_policy():
server = FalloutTogetherServer(host="127.0.0.1", port=0)
transport = FakeGnsTransport()
adapter = GnsGameplayAdapter(server, transport)
complete_handshake(adapter, transport, 201)
complete_handshake(adapter, transport, 202)
transport.sent.clear()
queue_packet(
transport,
202,
{
"type": "transform",
"x": 10.0,
"y": 0.0,
"z": 0.0,
"angleZ": 0.0,
"cellId": "00000010",
"worldspaceId": "0000003C",
"movementType": "normal",
},
)
adapter.pump_once()
queue_packet(
transport,
201,
{
"type": "transform",
"x": 0.0,
"y": 0.0,
"z": 0.0,
"angleZ": 0.0,
"cellId": "00000010",
"worldspaceId": "0000003C",
"movementType": "normal",
},
)
adapter.pump_once()
transform_relays = [
encoded
for target, encoded in transport.sent
if target == 202 and json.loads(encoded.payload).get("type") == "transform"
]
assert transform_relays
assert transform_relays[-1].delivery is Delivery.UNRELIABLE_SEQUENCED
queue_packet(
transport,
201,
{"type": "playerState", "characterName": "Nomad", "actionEvents": []},
)
adapter.pump_once()
player_state_relays = [
encoded
for target, encoded in transport.sent
if target == 202 and json.loads(encoded.payload).get("type") == "playerState"
]
assert player_state_relays
assert player_state_relays[-1].delivery is Delivery.RELIABLE_ORDERED
def test_gns_adapter_enforces_existing_ban_policy(tmp_path):
server = FalloutTogetherServer(host="127.0.0.1", port=0, bans_path=str(tmp_path / "bans.json"))
server.ban_ip("127.0.0.1", "test ban")
transport = FakeGnsTransport()
adapter = GnsGameplayAdapter(server, transport)
queue_connect(transport, 301)
adapter.pump_once()
assert adapter._client_for_connection(301) is None
assert transport.disconnected
session_ended = [
json.loads(encoded.payload)
for target, encoded in transport.sent
if target == 301 and json.loads(encoded.payload).get("type") == "sessionEnded"
]
assert session_ended
assert session_ended[-1]["code"] == "banned"
assert server.get_stats()["bannedConnectionsRejected"] == 1
def test_gns_adapter_ends_session_on_native_oversize_event():
server = FalloutTogetherServer(host="127.0.0.1", port=0)
transport = FakeGnsTransport()
adapter = GnsGameplayAdapter(server, transport)
complete_handshake(adapter, transport, 401)
transport.events.append(
GnsEvent(EventType.OVERSIZE_MESSAGE, 401, reason=0, debug="too large")
)
adapter.pump_once()
assert adapter._client_for_connection(401) is None
assert transport.disconnected
ended_packets = [
json.loads(encoded.payload)
for target, encoded in transport.sent
if target == 401 and json.loads(encoded.payload).get("type") == "sessionEnded"
]
assert ended_packets
assert ended_packets[-1]["code"] == "packet_too_large"