Replace occurrences of "Fallout 4 Together" with "Commonwealth Online" across docs and testing guidance. Add Interface assets and tooling: MainMenu/Pipboy SWFs, translation/fonts, exported scripts (Interface/exported/scripts/MainMenu.as) and a PATCH_MainMenu_Multiplayer.md describing how to add a Multiplayer menu entry that calls root.f4se.plugins.commonwealthOnline.openManager(). Also add build/run batch scripts and apply assorted updates to README, plugin, server and protocol documentation/source to align with the rename and UI changes.
30 lines
599 B
Markdown
30 lines
599 B
Markdown
# Creation Kit Files
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This folder is for Creation Kit-side work for Commonwealth Online.
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The Creation Kit plugin should provide controlled test content for multiplayer experiments.
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## Planned Contents
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- Test cell
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- Placeholder remote player actor
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- Debug markers
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- Optional Papyrus helper scripts
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- Optional startup quest for testing
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## Plugin Format
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Early development can use an ESP.
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Possible file name:
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```text
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Fallout4Together_Test.esp
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```
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## Important
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Do not commit Bethesda master files or game assets.
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Only commit original plugin files and original scripts created for this project.
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