Files
Commonwealth-Online-Public/plugin/lib/commonlibf4/include/RE/S/SkyEffectController.h
T
2026-05-30 18:33:24 +12:00

26 lines
1.2 KiB
C++

#pragma once
#include "RE/R/ReferenceEffectController.h"
namespace RE
{
class __declspec(novtable) SkyEffectController :
public ReferenceEffectController // 00
{
public:
static constexpr auto RTTI{ RTTI::SkyEffectController };
static constexpr auto VTABLE{ VTABLE::SkyEffectController };
// override (ReferenceEffectController)
void RemoveHitEffect(ReferenceEffect* a_refEffect) override; // 0A - { return; }
TESObjectREFR* GetTargetReference() override; // 0B - { return g_thePlayer; }
BGSArtObject* GetHitEffectArt() override; // 0C - { return GetSkyReferenceEffectArt(); }
TESEffectShader* GetHitEffectShader() override; // 0D - { return 0; }
bool GetManagerHandlesSaveLoad() override; // 0E - { return 0; }
NiAVObject* GetAttachRoot() override; // 0F
bool EffectAttachesToCamera() override; // 1A - { return true; }
bool EffectRotatesWithCamera() override; // 1B
};
static_assert(sizeof(SkyEffectController) == 0x8);
}