33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
#pragma once
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#include "RE/B/BSTEvent.h"
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#include "RE/B/BSTSmartPointer.h"
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#include "RE/G/GameMenuBase.h"
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#include "RE/H/HUDPerkVaultBoySwfDisplayEvent.h"
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#include "RE/S/ShowingDialogueSpeechChallengeAnim.h"
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namespace RE
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{
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class BSInputEnableLayer;
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class __declspec(novtable) DialogueMenu :
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public GameMenuBase // 00
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{
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public:
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static constexpr auto RTTI{ RTTI::DialogueMenu };
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static constexpr auto VTABLE{ VTABLE::DialogueMenu };
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static constexpr auto MENU_NAME{ "DialogueMenu"sv };
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// Members
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std::unique_ptr<BSGFxShaderFXTarget> dialogueButtonOBJs[4];
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std::unique_ptr<BSGFxShaderFXTarget> speechChallengeAnimObj;
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BSTValueEventSink<HUDPerkVaultBoySwfDisplayEvent> currentVBPerk;
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BSTValueEventSource<ShowingDialogueSpeechChallengeAnim> showingSpeechChallenge;
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BSTSmartPointer<BSInputEnableLayer> inputLayer;
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UserEvents::INPUT_CONTEXT_ID currentContext;
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bool isLookingAtPlayer;
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bool areButtonsShown;
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};
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static_assert(sizeof(DialogueMenu) == 0x168);
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}
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