Add diagnostics and a log-only proxy observation for sneak state changes. - docs/dev-log.md: Add entries documenting proxy sneak observation and local sneak detection diagnostics, scope notes, and next steps. - plugin/src/main.cpp: Introduce SneakDetectionState, GetSneakDetectionState, and ShouldLogSneakDetection to combine API and actor-state signals; throttle diagnostic logs; use the combined finalIsSneaking in player movement state decisions; add include for ACTOR_STANCE. - plugin/src/F4TProxyActorController.cpp: Add controller-local tracking for the represented remote player sneak state, reset helpers, and ApplyRemoteMovementStateToProxy which logs sneak transitions for the represented remote player (no visual crouch applied yet). Notes: This change is log-only — it does not force animations or ActorState writes. Networking protocol and receive-thread behavior remain unchanged. A TODO is left to safely apply visual crouch once a supported API is confirmed.
Fallout4Together Plugin
This is the native Fallout4Together plugin using CommonLibF4.
Requirements
- XMake [3.0.0+]
- C++23 Compiler (MSVC or Clang-CL)
Getting Started
git clone --recurse-submodules https://github.com/libxse/Fallout4Together
cd Fallout4Together
Build
To build the project, run the following command:
xmake build
Note: This will generate a
build/windows/directory in the project's root directory with the build output.
Build Output (Optional)
If you want to redirect the build output, set one of the following environment variables:
-
Path to a Mod Manager mods folder:
XSE_FO4_MODS_PATHor
-
Path to a Fallout 4 install folder:
XSE_FO4_GAME_PATH
Project Generation (Optional)
If you use Visual Studio, run the following command:
xmake project -k vsxmake
Note: This will generate a
vsxmakeXXXX/directory in the project's root directory using the latest version of Visual Studio installed on the system.
Alternatively, if you do not use Visual Studio, you can generate a compile_commands.json file for use with a laguage server like clangd in any code editor that supports it, like vscode:
xmake project -k compile_commands
Note: You must have a language server extension installed to make use of this file. I recommend
clangd. Do not have more than one installed at a time as they will conflict with each other. I also recommend installing thexmakeextension if available to make building the project easier.
Upgrading Packages (Optional)
If you want to upgrade the project's dependencies, run the following commands:
xmake repo --update
xmake require --upgrade
Documentation
Please refer to the Wiki for more advanced topics.