38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#pragma once
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#include "RE/B/BSTEvent.h"
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#include "RE/N/NiPoint3.h"
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#include "RE/N/NiPointer.h"
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#include "RE/R/ReferenceEffect.h"
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#include "RE/S/SimpleAnimationGraphManagerHolder.h"
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namespace RE
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{
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class BGSArtObjectCloneTask;
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class NiAVObject;
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class BSAnimationGraphEvent;
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class __declspec(novtable) SummonPlacementEffect :
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public ReferenceEffect, // 00
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public SimpleAnimationGraphManagerHolder, // 48
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public BSTEventSink<BSAnimationGraphEvent> // 60
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{
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public:
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static constexpr auto RTTI{ RTTI::SummonPlacementEffect };
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static constexpr auto VTABLE{ VTABLE::SummonPlacementEffect };
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static constexpr auto Ni_RTTI{ Ni_RTTI::SummonPlacementEffect };
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static constexpr auto TYPE{ TEMP_EFFECT_TYPE::kMagicSummon };
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~SummonPlacementEffect() override;
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// members
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BGSArtObject* artObject; // 70
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NiPoint3 fixedLocation; // 78
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NiPointer<NiAVObject> artObject3D; // 88
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void* loadedDataSubBuffer; // 90
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NiPointer<BGSArtObjectCloneTask> cloneTask; // 98
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bool animationComplete; // 99
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};
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static_assert(sizeof(SummonPlacementEffect) == 0xA0);
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}
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