Files
Commonwealth-Online-Public/plugin/lib/commonlibf4/include/RE/B/BSLightingShaderProperty.h
T
2026-05-30 18:33:24 +12:00

36 lines
1.3 KiB
C++

#pragma once
#include "RE/B/BSFixedString.h"
#include "RE/B/BSShaderProperty.h"
#include "RE/N/NiColor.h"
namespace RE
{
class __declspec(novtable) BSLightingShaderProperty :
public BSShaderProperty // 00
{
public:
static constexpr auto RTTI{ RTTI::BSLightingShaderProperty };
static constexpr auto VTABLE{ VTABLE::BSLightingShaderProperty };
static constexpr auto Ni_RTTI{ Ni_RTTI::BSLightingShaderProperty };
// members
NiColorA projectedUVParams; // 70
NiColorA projectedUVColor; // 80
RenderPassArray depthMapRenderPassListA[3]; // 90
BSRenderPass* depthRenderPass; // A8
RenderPassArray forwardPassList; // B0
NiColor* emitColor; // B8
BSFixedString rootName; // C0
float emitColorScale; // C8
float forcedDarkness; // CC
float specularLODFade; // D0
float envmapLODFade; // D4
std::uint32_t baseTechniqueID; // D8
std::uint32_t clearCommandBufferCount; // DC
std::uint16_t debugTintIndex; // E0
std::uint32_t stencilRef; // E4
};
static_assert(sizeof(BSLightingShaderProperty) == 0xE8);
}