Replace CommonLibF4 template identity with Fallout4Together across README, setup and xmake; update developer log with build/test entries. Implement player transform tracking in src: add PlayerTransform struct, change detection (position + wrapped Z rotation), throttling (minimum interval), and logging to Fallout4Together.log. Wire up F4SE messaging listener and a permanent task to poll on the game thread; include <chrono> and update startup log message. Add warnings for missing task/messaging interfaces and when player reference is unavailable.
9 lines
112 B
C++
9 lines
112 B
C++
#pragma once
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#include <chrono>
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#include <RE/Fallout.h>
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#include <F4SE/F4SE.h>
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using namespace std::literals;
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