Files
Commonwealth-Online-Public/plugin/include/F4TMenuInput.h
T
andrew f1635948ee Add custom main-menu overlay & input routing
Integrates a PrismaUI full-screen main-menu overlay with input capture and a bridge to the server browser. Adds F4TMainMenuBridge and F4TMainMenuVanillaSettings stubs, exposes Show/Hide/IsMainMenuVisible/IsCustomMenuInputCaptured in F4TPrismaUI, and routes gamepad input via SetMainMenuActive in F4TMenuInput. MainMenuInject implements robust readiness checks with Bink/frame gating and disables legacy multiplayer-row injection (constexpr false). Fixes cursor clipping by clearing RE::MenuCursor constraints each frame and removes unsupported viewport meta from HTML. Adds window.CO_App/handleControllerInput stubs and updates docs/changelog.
2026-07-06 17:47:57 +12:00

19 lines
375 B
C++

#pragma once
namespace RE
{
class ButtonEvent;
class ThumbstickEvent;
}
namespace F4T::MenuInput
{
void Register();
void SetBrowserActive(bool a_active);
void SetMainMenuActive(bool a_active);
bool IsGamepadConnected();
void PollGamepad();
bool ForwardButtonEvent(const RE::ButtonEvent* a_event);
bool ForwardThumbstickEvent(const RE::ThumbstickEvent* a_event);
}