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Commonwealth-Online-Public/protocol/README.md
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2026-05-30 18:13:54 +12:00

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Protocol

This folder documents the planned network protocol for Fallout 4 Together.

The first protocol should be simple and focused on player transform sync.

First Packet Types

  • Welcome packet
  • Transform packet
  • Disconnect packet

Future Packet Types

  • Animation state packet
  • Fire weapon packet
  • Health packet
  • Chat packet
  • Cell change packet

Design Goals

The protocol should be:

  • Simple
  • Easy to debug
  • Versioned
  • Safe to extend
  • Clear enough to test outside Fallout 4

Early Testing

The protocol should be testable using fake clients before being connected to Fallout 4.