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Commonwealth-Online-Public/protocol/README.md
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2026-05-30 18:13:54 +12:00

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# Protocol
This folder documents the planned network protocol for Fallout 4 Together.
The first protocol should be simple and focused on player transform sync.
## First Packet Types
- Welcome packet
- Transform packet
- Disconnect packet
## Future Packet Types
- Animation state packet
- Fire weapon packet
- Health packet
- Chat packet
- Cell change packet
## Design Goals
The protocol should be:
- Simple
- Easy to debug
- Versioned
- Safe to extend
- Clear enough to test outside Fallout 4
## Early Testing
The protocol should be testable using fake clients before being connected to Fallout 4.