31 lines
815 B
C++
31 lines
815 B
C++
#pragma once
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#include "RE/E/EffectShaderData.h"
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#include "RE/N/NiPointer.h"
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#include "RE/T/TESForm.h"
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#include "RE/T/TESModel.h"
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#include "RE/T/TESTexture.h"
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namespace RE
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{
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class BSGeometry;
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class __declspec(novtable) TESEffectShader :
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public TESForm, // 000
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public TESModel // 020
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{
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public:
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static constexpr auto RTTI{ RTTI::TESEffectShader };
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static constexpr auto VTABLE{ VTABLE::TESEffectShader };
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static constexpr auto FORM_ID{ ENUM_FORM_ID::kEFSH };
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// members
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EffectShaderData data; // 050
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TESTexture textureShaderTexture; // 0F8
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TESTexture blockOutTexture; // 108
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TESTexture paletteTexture; // 118
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NiPointer<BSGeometry> shareableGeometry; // 128
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};
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static_assert(sizeof(TESEffectShader) == 0x130);
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}
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