39 lines
1.2 KiB
Markdown
39 lines
1.2 KiB
Markdown
# Limitations
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Fallout 4 was designed as a single-player game. Fallout 4 Together is therefore expected to have serious technical limitations, especially during early development.
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## Early Prototype Limitations
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The first prototype will likely require:
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- All players to remain in the same test cell
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- A clean Fallout 4 test profile
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- A dedicated test save
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- No large gameplay mods
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- No quest synchronization
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- No settlement synchronization
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- No VATS synchronization
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- No dialogue synchronization
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## Systems Not Supported Early
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### Quests
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Quest state is complex and deeply tied to the single-player game world. Quest synchronization is not part of the first prototype.
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### Settlements
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Settlements involve workshop data, placed objects, NPC ownership, resources, attacks, and persistent state. Settlement sync is not part of the first prototype.
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### VATS
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VATS depends on single-player time behavior and targeting logic. VATS should be disabled or ignored during early tests.
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### Saves
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Multiplayer state may desync or damage saves if handled incorrectly. Use a dedicated test save only.
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### Mod Compatibility
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The first prototype should be tested with a clean setup. Compatibility with large modlists is not an early goal.
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