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Commonwealth-Online-Public/docs/limitations.md
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2026-05-30 18:13:54 +12:00

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# Limitations
Fallout 4 was designed as a single-player game. Fallout 4 Together is therefore expected to have serious technical limitations, especially during early development.
## Early Prototype Limitations
The first prototype will likely require:
- All players to remain in the same test cell
- A clean Fallout 4 test profile
- A dedicated test save
- No large gameplay mods
- No quest synchronization
- No settlement synchronization
- No VATS synchronization
- No dialogue synchronization
## Systems Not Supported Early
### Quests
Quest state is complex and deeply tied to the single-player game world. Quest synchronization is not part of the first prototype.
### Settlements
Settlements involve workshop data, placed objects, NPC ownership, resources, attacks, and persistent state. Settlement sync is not part of the first prototype.
### VATS
VATS depends on single-player time behavior and targeting logic. VATS should be disabled or ignored during early tests.
### Saves
Multiplayer state may desync or damage saves if handled incorrectly. Use a dedicated test save only.
### Mod Compatibility
The first prototype should be tested with a clean setup. Compatibility with large modlists is not an early goal.