39 lines
966 B
C++
39 lines
966 B
C++
#pragma once
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#include "RE/N/NiColor.h"
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#include "RE/N/NiPoint3.h"
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namespace RE
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{
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namespace HUDMenuUtils
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{
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inline NiColor GetGameplayHUDColor()
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{
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using func_t = decltype(&HUDMenuUtils::GetGameplayHUDColor);
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static REL::Relocation<func_t> func{ ID::HUDMenuUtils::GetGameplayHUDColor };
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return func();
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}
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inline NiColor GetGameplayHUDBackgroundColor()
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{
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using func_t = decltype(&HUDMenuUtils::GetGameplayHUDBackgroundColor);
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static REL::Relocation<func_t> func{ ID::HUDMenuUtils::GetGameplayHUDBackgroundColor };
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return func();
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}
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inline void WorldPtToScreenPt3(const NiPoint3& a_world, NiPoint3& a_screen)
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{
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using func_t = void (*)(const NiPoint3&, NiPoint3&);
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static REL::Relocation<func_t> func{ ID::HUDMenuUtils::WorldPtToScreenPt3 };
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func(a_world, a_screen);
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}
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inline NiPoint3 WorldPtToScreenPt3(const NiPoint3& a_world)
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{
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NiPoint3 screen;
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WorldPtToScreenPt3(a_world, screen);
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return screen;
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}
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}
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}
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