Replace occurrences of "Fallout 4 Together" with "Commonwealth Online" across docs and testing guidance. Add Interface assets and tooling: MainMenu/Pipboy SWFs, translation/fonts, exported scripts (Interface/exported/scripts/MainMenu.as) and a PATCH_MainMenu_Multiplayer.md describing how to add a Multiplayer menu entry that calls root.f4se.plugins.commonwealthOnline.openManager(). Also add build/run batch scripts and apply assorted updates to README, plugin, server and protocol documentation/source to align with the rename and UI changes.
24 lines
547 B
Markdown
24 lines
547 B
Markdown
# Protocol Overview
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The Commonwealth Online protocol defines the messages sent between Fallout 4 clients and the external server.
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Early versions should stay simple and easy to debug.
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## Early Design
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The first version can use human-readable packets during testing.
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Long-term versions may move to a binary protocol if performance becomes a problem.
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## First Required Messages
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- `welcome`
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- `transform`
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- `disconnect`
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- `ping`
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- `pong`
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## Main Rule
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The protocol should be testable outside Fallout 4 before it is used inside the F4SE plugin.
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