Files
Commonwealth-Online-Public/plugin/lib/commonlibf4/include/RE/B/BSCubeMapCamera.h
T
2026-05-30 18:33:24 +12:00

46 lines
1.2 KiB
C++

#pragma once
namespace RE
{
class __declspec(novtable) BSCubeMapCamera :
public NiCamera // 000
{
public:
static constexpr auto RTTI{ RTTI::BSCubeMapCamera };
static constexpr auto VTABLE{ VTABLE::BSCubeMapCamera };
static constexpr auto Ni_RTTI{ Ni_RTTI::BSCubeMapCamera };
enum class FaceEnableFlags
{
kEnablePosX = 0x1,
kEnableNegX = 0x2,
kEnablePosY = 0x4,
kEnableNegY = 0x8,
kEnablePosZ = 0x10,
kEnableNegZ = 0x20,
kEnableAll = 0x3F
};
enum class Face
{
kPosX = 0x0,
kNegX = 0x1,
kPosY = 0x2,
kNegY = 0x3,
kPosZ = 0x4,
kNegZ = 0x5
};
// add
virtual void Click(FaceEnableFlags a_faceEnableFlags, bool a_silhouette, bool a_clearScene, bool a_LODOnly); // 3A
// members
BSTArray<NiPointer<NiAVObject>, BSTArrayHeapAllocator> cubeMapScene; // 1A0
NiPointer<BSShaderAccumulator> accumulator; // 1B8
NiPointer<BSShaderAccumulator> accumulatorBackground; // 1C0
NiPointer<NiCamera> cameraBackground; // 1C8
NiColorA silhouetteColor; // 1D0
};
static_assert(sizeof(BSCubeMapCamera) == 0x1E0);
}